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| image = hypertractor.png | | image = hypertractor.png | ||
| overrideimages = {{altimage start}}{{altimage | hypertractor identified.png | type = identified}}{{altimage | hypertractor unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | hypertractor identified.png | type = identified}}{{altimage | hypertractor unidentified.png | type = unidentified}}{{altimage end}} | ||
| pv = | | pv = 5 | ||
| maxpv = | | maxpv = 5 | ||
| damage = 0 | | damage = 0 | ||
| weight = 28 | | weight = 28 | ||
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| weaponskill = {{SkillID to name|Rifle}} | | weaponskill = {{SkillID to name|Rifle}} | ||
| ammo = energy | | ammo = energy | ||
| ammodamagetypes = NonPenetrating | |||
| energycellrequired = yes | | energycellrequired = yes | ||
| ismissile = yes | | ismissile = yes | ||
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| complexity = 5 | | complexity = 5 | ||
| tier = 6 | | tier = 6 | ||
| bits = | | bits = 23456 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &R | ||
| tilecolors = | | tilecolors = Rr | ||
| renderstr = ) | | renderstr = ) | ||
| role = Uncommon | | role = Uncommon | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | realitydistortionbased = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}} | ||
| inheritingfrom = BaseRifle | | inheritingfrom = BaseRifle | ||
| dynamictable = {{Dynamic object|Guns|Hypertractor}} | | dynamictable = {{Dynamic object|Guns|Hypertractor}} </br>{{Dynamic object|Items|Hypertractor}} | ||
| unidentifiedimage = hypertractor unidentified.png | |||
| desc = A rifled prism | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | |||
| desc = A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | {{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | ||
Accuracy: Very High{{)}}}} | Accuracy: Very High{{)}}}} | ||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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== Obtaining == | == Obtaining == | ||
The {{name}} can be: | The {{name}} can be: | ||
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a | * Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 15.1% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | ||
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}. | * Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}. | ||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | * Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. |