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| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| chargeused = 70 | | chargeused = 70 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
Line 25: | Line 26: | ||
| canbuild = no | | canbuild = no | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &W | ||
| tilecolors = cW | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BaseHeavyWeapon | | inheritingfrom = BaseHeavyWeapon | ||
| | | dynamictable = {{Dynamic object|Items|Arc Cannon}} | ||
| | | unidentifiedimage = arc cannon unidentified.png | ||
| | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = big firearm | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods | |||
| desc = Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines. | | desc = Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines. | ||
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-25 move speed{{)}}}} | -25 move speed{{)}}}} | ||
| categories = Heavy Weapons | | categories = Heavy Weapons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | An {{name}} is an [[artifact]] and a [[missile weapon combat|missile weapon]] belonging to the [[Heavy Weapon]] skill tree. Arc cannons must be [[Artifact examination|identified]] before they can be used; prior to examination, their display name will be "{{qud text|&Yweird artifact}}". | ||
Once identified, an arc cannon must be provided with [[power]] in order to function. This can be accomplished by installing an [[:Category:Energy Cells|energy cell]] into the arc cannon. Additionally, arc cannons have integrated power systems, and can draw power directly from creatures that generate their own electricity, such as [[robots]] and creatures with [[Electrical Generation]] or an installed {{favilink|biodynamic power plant}}.{{Code Reference|class=IntegratedPowerSystems}} Arc cannons will always be found slotted with a {{favilink|chem cell}}.{{File Reference|file=ObjectBlueprints|name=Object}} | |||
Once powered, an arc cannon can be activated to fire an {{qud text|&Welectrical arc}}, a single projectile that deals {{Heart}}{{dice tooltip|1d6}} electric damage.<ref name="Object"/> In addition to needing to [[PV|penetrate]] a target's {{AV}}[[AV]] in order to deal damage, the damage inflicted by an electrical arc will be influenced by the target's [[electric resistance]]. | |||
Due to being a heavy weapon, arc cannons will decrease the wielder's [[movement speed]] by 25 when equipped, unless they have the [[Tank]] skill.{{Code Reference|class=MissileWeapon|method=UpdateHeavyWeaponMovementPenalty}} | |||
== Obtaining == | |||
The arc cannon can be: | |||
* [[Disarm|Disarmed]] from {{favilink|arc cannon turret|plural}} | |||
{{References|2.0.201.75}} | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
[[Category:Heavy Weapons]] | [[Category:Heavy Weapons]] |