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{{DisambigMsg|the consumable|the harvestable fungus|Luminous hoarshroom}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Food | {{Food | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|C|{{(}}luminous{{)}}}} hoarshroom}} | ||
| image = hoarshroom.png | | image = hoarshroom.png | ||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 70 | | commerce = 70 | ||
| id = Hoarshroom | | id = Hoarshroom | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = CY | |||
| renderstr = % | | renderstr = % | ||
| hunger = Meal | | hunger = Meal | ||
| preservedinto = | | preservedinto = Freeze-Dried Hoarshrooms | ||
| preservedquantity = 8 | | preservedquantity = 8 | ||
| isfungus = yes | | isfungus = yes | ||
| exoticfood = yes | | exoticfood = yes | ||
| extra = {{Extra info|hurtbyfungicide = 2}} | |||
| inheritingfrom = Mushroom | | inheritingfrom = Mushroom | ||
| desc = | | dynamictable = {{Dynamic object|Items|Hoarshroom}} </br>{{Dynamic object|Mushrooms|Hoarshroom}} | ||
| desc = Rime sparkles on the lampshade cap that glows with soft biolumin. | |||
{{Qud shader|rules|{{(}}Duration: 180-220 rounds | |||
You cast light in radius 2. | |||
For the first 5 rounds after imbibing, you gain 0.6 hit points per level (minimum 3) each round. | |||
+20 cold resistance | |||
You cannot be poisoned.{{)}}}} | |||
| categories = Food | | categories = Food | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
A {{name}} is a food that can be [[harvestry|harvested]] from {{favilink id|Luminous Hoarshroom|luminous hoarshrooms (fungi)}} or purchased from {{favilink|apothecary|plural}}. When eaten, it provides satiation, light, temporary [[Resistances#Cold_Resistance|cold resistance]] and [[poison]] immunity, as well as five rounds of healing. It can also be selected as an exotic food when [[cooking]] and preserved into {{favilink|freeze-dried hoarshrooms}}. | |||
A creature cannot become {{Qud text|&Gpoisoned}} while under the effects of a {{name}}, but it does not cure an existing {{Qud text|&Gpoisoned}} effect. | |||
{{name|pluralcaps}} are the only food (and only non-injector) items that are treated as [[tonics]]. As such, they can potentially produce adverse reactions (if the simultaneous tonic limit is exceeded or the creature is a [[mutant]]). This means that {{favilink|Tonic Allergy}} applies to them as if they were tonics. | |||
The freezing effect from the adverse reaction to these can be reduced but not prevented entirely by 100 cold resistance. | |||
When consumed: | |||
{{qud quote|You feel a cool swelling as your organs start to glow through your skin.}} | |||
When the duration expires: | |||
{{qud quote|The cool swelling deflates as your organs dim.}} | |||
==Tips== | |||
{{Opinion}} | |||
* {{name|pluralcaps}} can be useful zero-weight consumables to keep on hand throughout the game for their healing and protection vs. cold and poison. | |||
* Players may find the light-producing effect to be of less benefit due to the small radius that is exceeded by even early-game light sources. | |||
* Its healing is equivalent to that of a {{favilink|salve injector}} for mutants. For [[True Kin]], however, a salve injector's healing effect is stronger. | |||
* Its healing ends well before the other effects end. If you wish to have continuous healing without risking overdose, you will need to use salve injectors instead. | |||
{{Food Navbox}} | |||
[[Category:Tonics]] |