Luminous hoarshroom (food): Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 4 users not shown)
Line 17: Line 17:
| extra = {{Extra info|hurtbyfungicide = 2}}
| extra = {{Extra info|hurtbyfungicide = 2}}
| inheritingfrom = Mushroom
| inheritingfrom = Mushroom
| dynamictable = {{Dynamic object|Items|Hoarshroom}}
| dynamictable = {{Dynamic object|Items|Hoarshroom}} </br>{{Dynamic object|Mushrooms|Hoarshroom}}
| desc = It's a luminous toadstool coated in hoarfrost.
| desc = Rime sparkles on the lampshade cap that glows with soft biolumin.


{{Qud shader|rules|{{(}}Duration: 180-220 rounds
{{Qud shader|rules|{{(}}Duration: 180-220 rounds
Line 26: Line 26:
You cannot be poisoned.{{)}}}}
You cannot be poisoned.{{)}}}}
| categories = Food
| categories = Food
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a food that can be [[harvestry|harvested]] from the fungi {{favilink|luminous hoarshroom}}. When eaten, it provides satiation, light, temporary [[Resistances#Cold_Resistance|cold resistance]] and [[poison]] immunity, as well as five rounds of healing. Alternatively, it can used in [[cooking]] as an exotic ingredient by preserving it into {{favilink|freeze-dried hoarshrooms}}. While poison cannot be inflicted while under the effects of a {{name}}, it does not remove any existing poison or [[ill]] effects.
A {{name}} is a food that can be [[harvestry|harvested]] from {{favilink id|Luminous Hoarshroom|luminous hoarshrooms (fungi)}} or purchased from {{favilink|apothecary|plural}}. When eaten, it provides satiation, light, temporary [[Resistances#Cold_Resistance|cold resistance]] and [[poison]] immunity, as well as five rounds of healing. It can also be selected as an exotic food when [[cooking]] and preserved into {{favilink|freeze-dried hoarshrooms}}.


{{name|pluralcaps}} are the only food (and only non-injector) items that are treated as [[tonics]]. As such, they can potentially produce adverse reactions (if the simultaneous tonic limit is exceeded or the creature is a [[mutant]]).
A creature cannot become {{Qud text|&Gpoisoned}} while under the effects of a {{name}}, but it does not cure an existing {{Qud text|&Gpoisoned}} effect.
 
{{name|pluralcaps}} are the only food (and only non-injector) items that are treated as [[tonics]]. As such, they can potentially produce adverse reactions (if the simultaneous tonic limit is exceeded or the creature is a [[mutant]]). This means that {{favilink|Tonic Allergy}} applies to them as if they were tonics.
 
The freezing effect from the adverse reaction to these can be reduced but not prevented entirely by 100 cold resistance.


When consumed:
When consumed:
Line 43: Line 47:
* Players may find the light-producing effect to be of less benefit due to the small radius that is exceeded by even early-game light sources.
* Players may find the light-producing effect to be of less benefit due to the small radius that is exceeded by even early-game light sources.
* Its healing is equivalent to that of a {{favilink|salve injector}} for mutants. For [[True Kin]], however, a salve injector's healing effect is stronger.
* Its healing is equivalent to that of a {{favilink|salve injector}} for mutants. For [[True Kin]], however, a salve injector's healing effect is stronger.
* Its healing ends well before the other effects end. If you wish to have continuous healing without risking overdose, you will need to use salve injectors instead.


{{Food Navbox}}
{{Food Navbox}}
[[Category:Tonics]]
[[Category:Tonics]]
19,173

edits

Navigation menu