Data:Hooks: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by the same user not shown)
Line 5: Line 5:
| pv = 4
| pv = 4
| maxpv = 104
| maxpv = 104
| damage = 2
| damage = 1
| av = 0
| av = 0
| dv = 0
| dv = 0
Line 14: Line 14:
| renderstr = *
| renderstr = *
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = Horns
| inheritingfrom = MeleeWeapon
| wornon = Feet
| wornon = Feet
| desc = Iron hooks can be fastened to residual leg limbs, providing a kind of graceless, scraping locomotion for their wearer.
| desc = Iron hooks were fastened to residual leg limbs to provide a graceless, scraping locomotion for their wearer.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 100
{{Qud shader|rules|{{(}}Strength Bonus Cap: 100
Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
| categories = Mutated Natural Weapons
| categories = Mutated Natural Weapons
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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