Magnetic bottle: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Created by egocarib with game version 2.0.204.48 using QBE v1.0rc2)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 3 users not shown)
Line 25: Line 25:
| unidentifiedimage = magnetic bottle unidentified.png
| unidentifiedimage = magnetic bottle unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = strange bottle
| supportedmods = CommonMods,ElectronicsMods
| supportedmods = CommonMods,ElectronicsMods
| desc = Magnetic glass spike-warps the placid ferrofluids contained within.
| desc = Magnetic glass spike-warps the placid ferrofluids contained within.
Line 31: Line 31:
{{Qud shader|rules|{{(}}When powered, this container can have neutron flux safely poured into it from any source, and neutron flux may be safely poured from this container into other suitable containers.{{)}}}}
{{Qud shader|rules|{{(}}When powered, this container can have neutron flux safely poured into it from any source, and neutron flux may be safely poured from this container into other suitable containers.{{)}}}}
| categories = Liquid Containers
| categories = Liquid Containers
| gameversion = 2.0.204.48
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
As long as it's powered, a {{name}} allows you to safely store and transfer {{f|neutron flux}}. Neutron flux can be poured into it from any source, but a {{name}} can only pour neutron flux from it into a {{favilink|phial}} or {{favilink|leyline puppeteers}}. Attempting to pour into a non-suitable container will warn the player before confirming the action. If the bottle becomes unpowered while neutron flux is in it, the player will be interrupted with a popup and it must be re-powered or else it will explode.
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