Night vision (implant): Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(18 intermediate revisions by 5 users not shown)
Line 3: Line 3:
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}night vision{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}night vision{{)}}}}}}
| image = night vision.png
| image = night vision (implant).png
| overrideimages = {{altimage start}}{{altimage | night vision identified.png | type = identified}}{{altimage | night vision unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | night vision (implant) identified.png | type = identified}}{{altimage | night vision (implant) unidentified.png | type = unidentified}}{{altimage end}}
| weight = 0
| weight = 0
| featureweightinfo = yes
| featureweightinfo = yes
Line 11: Line 11:
| complexity = 3
| complexity = 3
| colorstr = &C
| colorstr = &C
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| extra = {{Extra info|empsensitive = yes}}
| unknowntile = night vision unidentified.png
| inheritingfrom = BaseCyberneticsEquipment_2point
| unknownname = weird artifact
| dynamictable = {{Dynamic object|Items|NightVision}}
| unknownaltname = device
| unidentifiedimage = night vision (implant) unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.


{{Qud shader|rules|{{(}}You gain the toggleable ability to see in the dark.
{{Qud shader|rules|{{(}}You gain the ability to see in the dark.


Target body parts: Face
Target body parts: Face
Line 24: Line 27:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{name|caps}} works much like {{favilink|night-vision goggles}}, granting a toggleable ability to see into dark areas in a 40-tile radius.  This will also cause everything to appear green-colored, unless the "disable full-screen color effects" [[option]] is set.
{{No Description}}
 
==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game.
* Available at start for True Kin regardless of starting arcology
* Much larger radius than most light sources
* Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness)
* Aids in long-distance ranged combat
===Disadvantages===
* Face implant slot competes for a lot of debatably more useful implants.
* The color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies.
 
{{Cybernetics data infobox|night vision}}
 
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]
19,173

edits

Navigation menu