Night vision (implant): Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(15 intermediate revisions by 4 users not shown)
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{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}night vision{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}night vision{{)}}}}}}
| image = night vision.png
| image = night vision (implant).png
| overrideimages = {{altimage start}}{{altimage | night vision identified.png | type = identified}}{{altimage | night vision unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | night vision (implant) identified.png | type = identified}}{{altimage | night vision (implant) unidentified.png | type = unidentified}}{{altimage end}}
| weight = 0
| weight = 0
| featureweightinfo = yes
| featureweightinfo = yes
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| tilecolors = rC
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| extra = {{Extra info|empsensitive = yes}}
| unidentifiedinfo = {{Unidentified info | tile = night vision unidentified.png | name = weird artifact | altname = device }}
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|NightVision}}
| unidentifiedimage = night vision (implant) unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.


{{Qud shader|rules|{{(}}You gain the toggleable ability to see in the dark.
{{Qud shader|rules|{{(}}You gain the ability to see in the dark.


Target body parts: Face
Target body parts: Face
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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{name|caps}} works much like {{favilink|night-vision goggles}}, granting a toggleable ability to see into dark areas in a 40-tile radius.  This will also cause everything to appear green-colored, unless the "disable full-screen color effects" [[option]] is set.
{{No Description}}
 
==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game.
* Available at start for True Kin regardless of starting arcology
* Much larger radius than most light sources
* Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness)
* Aids in long-distance ranged combat
===Disadvantages===
* Face implant slot competes for a lot of debatably more useful implants.
* The color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies.
 
{{Cybernetics data infobox|night vision}}
 
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]
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