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| image = hydraulic irrigator.png | | image = hydraulic irrigator.png | ||
| gif = hydraulic irrigator animated.gif | | gif = hydraulic irrigator animated.gif | ||
| hp = | | hp = 500 | ||
| av = 12 | | av = 12 | ||
| dv = -10 | | dv = -10 | ||
| weight = 1000 | |||
| weight = | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| maxvol = | | maxvol = 32 | ||
| chargeused = | | chargeused = 10 | ||
| chargefunction = IrrigationSystem | | chargefunction = IrrigationSystem [5], ServoMotors [5] | ||
| id = Hydraulic Irrigator | | id = Hydraulic Irrigator | ||
| complexity = | | complexity = 3 | ||
| tier = 3 | | tier = 3 | ||
| colorstr = & | | colorstr = &B | ||
| tilecolors = cB | | tilecolors = cB | ||
| renderstr = | | renderstr = ¥ | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 1000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | animatable = yes | chargeconsumehydraulic = 10000}} | ||
| inheritingfrom = SolidHighTechInstallation | | inheritingfrom = SolidHighTechInstallation | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Hydraulic Irrigator}} | |||
| unidentifiedname = bizarre contraption | | unidentifiedname = bizarre contraption | ||
| unidentifiedaltname = bizarre contraption | | unidentifiedaltname = bizarre contraption | ||
| chargeconsumehydraulic = | | chargeconsumehydraulic = 10000 | ||
| acid = 75 | | acid = 75 | ||
| electric = 25 | | electric = 25 | ||
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| heat = 75 | | heat = 75 | ||
| supportedmods = CommonMods,ElectronicsMods | | supportedmods = CommonMods,ElectronicsMods | ||
| desc = Magnetized steel drives a diaphragm upward and life water is propelled through | | desc = Magnetized steel drives a diaphragm upward and life water is propelled through chrome pipes to thirsty plants. | ||
| categories = Machinery | | categories = Machinery | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | A {{name}} is a mechanism that runs on [[hydraulic power]] and is used to water nearby vegetation to accelerate the ripening process. It consumes up to 20,000 charge per turn from the hydraulic power grid it is connected to. Several {{name|plural}} are found in {{favilink|Grit Gate}}.<ref><code>GritGate.rpm</code></ref> | ||
=== Animated === | |||
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Harvestry]] and [[Swimming]]. | |||
== Mechanics == | |||
Each {{name}} affects an area within a ten-tile radius. Within that area, the {{name}} causes ripening harvestable plants to ripen at an accelerated rate.{{Code Reference|class=RadiusEventSender|comment=sending an "AccelerateRipening" event}} However, the ripening mechanic is not implemented for any plants in {{gamename}}, meaning that this feature has no functional effect on any plants in game. Plants cannot ripen if they generate unripe or after they've been harvested. Ultimately, this means that the {{name}} only consumes 20,000 charge per turn and does nothing else.{{Code Reference|class=HydraulicPowerTransmission}} Plants have no mechanical need to be watered. | |||
{{references|2.0.202.104}} | |||
{{Machinery Navbox}} |