8,756
edits
(creatures with) |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 5: | Line 5: | ||
| cost = 3 | | cost = 3 | ||
| id = HeightenedAgility | | id = HeightenedAgility | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = Your joints stretch much further than usual. | | desc = Your joints stretch much further than usual. | ||
+&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based | +&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based skills don't go on cooldown after use | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[ | '''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and some floating text will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession. | ||
== Agility-Based | == Agility-Based Skills == | ||
The following abilities are affected by triple jointed's chance to ignore cooldowns. | The following abilities are affected by triple jointed's chance to ignore cooldowns. | ||
* [[Sprint]] {{Code Reference | * [[Sprint]] {{Code Reference |