Warden Indrix, Goatfolk Pariah: Difference between revisions

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m
Corrected from "north" to "south" of Kyakukya
(Updated by egocarib with game version 2.0.204.51 using QBE v1.0rc2)
m (Corrected from "north" to "south" of Kyakukya)
 
(3 intermediate revisions by 2 users not shown)
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| ma = 12
| ma = 12
| marange = 12
| marange = 12
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Warden Indrix
| id = Warden Indrix
Line 19: Line 19:
| corpsechance = 5
| corpsechance = 5
| role = NPC
| role = NPC
| extra = {{Extra info|weight = 200 | uniquechara = yes | waterritualable = yes | waterritualskill = Persuasion_Intimidate | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | waterritualable = yes | waterritualskill = Persuasion_Intimidate | bodytype = Humanoid}}
| inheritingfrom = Goatfolk Bully
| inheritingfrom = Goatfolk Bully
| quickness = 100
| quickness = 100
Line 43: Line 43:
| gender = male
| gender = male
| inventory = {{inventory|Grassy Yurtmat|1|no|100|no}}{{inventory|Battle Axe5th|1|no|100|no}}{{inventory|Wool Kilt|1|no|100|no}}{{inventory|Plump Mushroom|3-6|no|100|no}}{{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| inventory = {{inventory|Grassy Yurtmat|1|no|100|no}}{{inventory|Battle Axe5th|1|no|100|no}}{{inventory|Wool Kilt|1|no|100|no}}{{inventory|Plump Mushroom|3-6|no|100|no}}{{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Berserk}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Axe_HookAndDrag}} </br>{{SkillID to name|Axe_Decapitate}} </br>{{SkillID to name|Axe_Berserk}} </br>{{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|Endurance_Calloused}} </br>{{SkillID to name|Persuasion_Intimidate}} </br>{{SkillID to name|Survival_JungleSurvival}} </br>{{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|23}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|23}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|23}}
| mutations = {{creature mutation|{{MutationID to name|AdrenalControl2}}|7|23}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|6|23}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|23}}
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| desc = Beneath a mane of coarse hair, Warden Indrix's lips move without issuing forth any sound, perhaps in the formation of a litany invoked in the name of the vengeful god =pronouns.subjective= =verb:serve:afterpronoun=. The coarse hair grows in an uninterrupted mass down =pronouns.possessive= torso, that of a human but broader and more taut with muscle than any man's, disappearing only behind the sash of =pronouns.possessive= kilt. But for Mayor Nuntu and the warden =pronouns.reflexive=, no one knows the circumstances of Indrix's estrangement from =pronouns.possessive= kin, for no one dares mention it lest they draw the warden's ire. One of =pronouns.possessive= great curling horns has been cleanly cloven from =pronouns.possessive= head, however. That same horn along with several others hang from a belt slung low about Indrix's hips, giving =pronouns.objective= the distinction of being the only warrior to bear =pronouns.possessive= own appendage as a trophy.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.204.51
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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Indrix is the quest-giver for the side-quest Raising Indrix. The quest can be initiated by speaking with him and has no prerequisites. The quest will become permanently unavailable or, if already accepted, impossible to complete if Indrix dies, and will be temporarily unavailable to accept or complete if Indrix becomes hostile for any reason, as he will refuse to speak with the player.
Indrix is the quest-giver for the side-quest Raising Indrix. The quest can be initiated by speaking with him and has no prerequisites. The quest will become permanently unavailable or, if already accepted, impossible to complete if Indrix dies, and will be temporarily unavailable to accept or complete if Indrix becomes hostile for any reason, as he will refuse to speak with the player.


Indrix tasks the player with retrieving the {{favilink|amaranthine prism}} from {{favilink|Mamon Souldrinker}}. Indrix claims that Mamon is his elder brother, and that he cannot retrieve the prism himself because Mamon would "discern [his] presence before he could strike". The player must follow the river north of Kyakukya to the east, find Mamon, and defeat him in order to obtain the prism. Indrix warns the player not to wield the prism themselves, and tells them there will be "consequences" if they return to him bearing it.
Indrix tasks the player with retrieving the {{favilink|amaranthine prism}} from {{favilink|Mamon Souldrinker}}. Indrix claims that Mamon is his elder brother, and that he cannot retrieve the prism himself because Mamon would "discern [his] presence before he could strike". The player must follow the river south of Kyakukya to the east, find Mamon, and defeat him in order to obtain the prism. Indrix warns the player not to wield the prism themselves, and tells them there will be "consequences" if they return to him bearing it.


== Combat ==
== Combat ==
46

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