Sparking baetyl: Difference between revisions

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m
Added apostrophe to "baetyls" in "...the player will be able to see the baetyls location..."
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
m (Added apostrophe to "baetyls" in "...the player will be able to see the baetyls location...")
 
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| title = {{Qud text|{{Qud shader|W|{{(}}sparking baetyl{{)}}}}}}
| title = {{Qud text|{{Qud shader|W|{{(}}sparking baetyl{{)}}}}}}
| image = sparking baetyl.png
| image = sparking baetyl.png
| lv = 25
| hp = 2000
| hp = 2000
| av = 100
| av = 100
| dv = -10
| dv = -10
| ma = 0
| weight = 12000
| weight = 12000
| featureweightinfo = no
| featureweightinfo = no
| id = SparkingBaetyl
| id = SparkingBaetyl
| tier = 5
| colorstr = &W^g
| colorstr = &W^g
| tilecolors = BW
| tilecolors = BW
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| extra = {{Extra info|weight = 12000 | empsensitive = yes | metal = yes | isoccluding = yes}}
| extra = {{Extra info|weight = 12000 | empsensitive = yes | metal = yes | isoccluding = yes}}
| inheritingfrom = Baetyl
| inheritingfrom = Baetyl
| xptier = 5
| faction = {{creature faction|{{FactionID to name|Baetyls}}|100}}
| faction = {{creature faction|{{FactionID to name|Baetyls}}|100}}
| desc = You gaze upon your own reflection in the lustrous chrome face of this conical orb, which emits a crackling drone and showers azure sparks upon the floor.
| desc = A lens of glass has crusted over the smooth stone where the heat of sacred math burned the air then cooled in Q.E.D. Under that dermis and the meteoritic layer, an electric heart grinds on the field of magnets at the earth's core and radiates a shower of sparks.


{{Qud shader|rules|{{(}}25% chance per turn to repel gases near itself.{{)}}}}
{{Qud shader|rules|{{(}}25% chance per turn to repel gases near itself.{{)}}}}
| categories = Baetyls
| categories = Baetyls
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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Sparking baetyls are a kind of {{favilink|baetyl}} that are able to grant the player "quests" with random rewards. These rewards can be a weapon, [[artifact]], or even [[reputation]] or [[attribute]] points.
Sparking baetyls are a kind of {{favilink|baetyl}} that are able to grant the player "quests" with random rewards. These rewards can be a weapon, [[artifact]], or even [[reputation]] or [[attribute]] points.


When a baetyl is seen by the player for the first time, they will begin emitting sparks and will play a short buzzing sound on occasion. This sparking will continue as long as the player is in the same zone as the sparking baetyl, and the player will be able to see the baetyls location, even if they do not have line of sight to it.  
When a baetyl is seen by the player for the first time, they will begin emitting sparks and will play a short buzzing sound on occasion. This sparking will continue as long as the player is in the same zone as the sparking baetyl, and the player will be able to see the baetyl's location, even if they do not have line of sight to it.  


When spoken to, sparking baetyls will prompt the player to give them multiple random objects in exchange for a vague gift. After speaking to it, the location of the sparking baetyl and the items requested will be automatically noted in the Journal. To fulfill the request, the player must drop the requested objects in a tile adjacent to the sparking baetyl, and then speak it. It will then consume the items, and reward the player.
When spoken to, sparking baetyls will prompt the player to give them multiple random objects in exchange for a vague gift. After speaking to it, the location of the sparking baetyl and the items requested will be automatically noted in the Journal. To fulfill the request, the player must drop the requested objects in a tile adjacent to the sparking baetyl, and then speak it. It will then consume the items, and reward the player.
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== Properties ==  
== Properties ==  


Sparking baetyls are completely immobile objects with extremely high health and {{AV}}[[AV]], meaning they are extremely difficult to destroy under normal circumstances. If a sparking baetyl's [[hitpoints]] are somehow reduced to 25% of their maximum HP (500 HP), it will become [[broken]]. If its HP is further reduced to 20% (400 HP), it will violently [[explosions|explode]] with a force of 25,000, dealing {{Heart}}{{dice tooltip|10d10+75}} damage to everything in a huge radius. This explosion is considered [[Neutron flux|neutronic]]. After exploding, the baetyl itself will disappear, leaving behind a {{favilink|space-time vortex}}.{{Code Reference|class=BaetylHostility}}
Sparking baetyls are completely immobile objects with extremely high health and {{AV}}[[AV]], meaning they are extremely difficult to destroy under normal circumstances. If a sparking baetyl's [[hitpoints]] are somehow reduced to 25% of their maximum HP (500 HP), it will become [[broken]]. If its HP is further reduced to 20% (400 HP), it will violently [[explosions|explode]] with a force of 25,000, dealing {{Heart}}{{dice tooltip|10d10+75}} damage to everything in a huge radius. This explosion is considered [[Neutron flux|neutronic]]. After exploding, the baetyl itself will disappear, leaving behind a {{favilink id|Space-Time Vortex}}.{{Code Reference|class=BaetylHostility}}


Sparking baetyls have an inherent [[normality|reality stabilization]] effect, while will contest [[Reality distortion|reality distorting]] events.{{Code Reference|class=RealityStabilization}} The strength of this reality stabilization is equal to 120 when a sparking baetyl is at maximum HP; if the baetyl takes damage, the strength of reality stabilization will be multiplied by the percentage of HP it has of its maximum HP.{{File Ref|file=ObjectBlueprints|name=Object}} Notably, reality stabilization will prevent sparking baetyls from being revealed by [[Clairvoyance]].
Sparking baetyls have an inherent [[normality|reality stabilization]] effect, while will contest [[Reality distortion|reality distorting]] events.{{Code Reference|class=RealityStabilization}} The strength of this reality stabilization is equal to 120 when a sparking baetyl is at maximum HP; if the baetyl takes damage, the strength of reality stabilization will be multiplied by the percentage of HP it has of its maximum HP.{{File Ref|file=ObjectBlueprints|name=Object}} Notably, reality stabilization will prevent sparking baetyls from being revealed by [[Clairvoyance]].
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