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{{Mod | {{Mod | ||
|title = {{qud text|serene visage}} | |title = {{qud text|serene visage}} | ||
|type | |type = Headwear | ||
|id | |id = ModSerene | ||
|rarity | |rarity = R | ||
|tinkerable =yes | |tinkerable = yes | ||
|canautotinker = no | |canautotinker = no | ||
|tinkertier =3 | |tinkertier = 3 | ||
|value | |value = 1.2 | ||
|desc | |difficulty = 1 | ||
| | |complexity = 1 | ||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CSerene visage: +1 Willpower and reduces the cooldown of Meditate by 40 rounds | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
A helmet that is modded with {{name}} will take up its wearer’s face slot as well. | |||
The mod improves the [[willpower]] of its wearer, and reduces the cooldown of [[Meditate]]. | |||
{{references|2.0.201. | Adding the serene visage mod has the additional effect of enabling the modded item to receive the mask-specific mod, [[fitted with filters]], if it was not already eligible – for instance, if it's a hat.{{Code Reference|class=ModSereneVisage}} | ||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD | |||
| join on = M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier | |||
| where = M.SupportedMods HOLDS 'HeadwearMods' | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |