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Kernelmethod (talk | contribs) m (Add bullet point that roboticized creatures can be repaired) |
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{{infobox row|ID|Roboticized}} | {{infobox row|ID|Roboticized}} | ||
}}{{#vardefine:name|{{qud text|&cmechanical|notxml}}}} | }}{{#vardefine:name|{{qud text|&cmechanical|notxml}}}} | ||
{{name}} is a rare | {{name|caps}} is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a {{name}} creature when they spawn.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Roboticized}} | ||
Robots are already mechanical, so they cannot gain this modifier. | |||
When {{name}}, creatures: | When {{name}}, creatures: | ||
* Are invulnerable to mental attacks | * Are invulnerable to mental attacks | ||
* Are made out of [[metal]] if they weren't already | * Are made out of [[metal]] if they weren't already | ||
* | * Can be [[Repair|repaired]] when damaged | ||
* No longer | * Gain {{favilink id|Mutation:DarkVision}} at level 12 unless they already have [[Dark Vision]]. | ||
* Have their base Electric resistance | * No longer drop a corpse | ||
* Have their base Heat and Cold resistance | * Have their base Electric resistance set to -50 | ||
* Have their base Heat and Cold resistance set to 25 | |||
* Are considered Inorganic | * Are considered Inorganic | ||
* | * Bleed {{favilink|oil}}, and are able to bleed if not able to before | ||
* [[Dismember]]ed parts will be able to be [[Disassemble]]d into [[bits]] | * [[Dismember]]ed parts will be able to be [[Disassemble]]d into [[bits]] | ||
* | * Will have all body parts considered mechanical (and thus ineligible for [[fungal infection]]s and [[tattoo gun|tattooing]]) | ||
* | * Will have {{qud text|&cmechanical|notxml}} prepended to their name | ||
* Have "There is a low, persistent hum emanating outward." appended to their description | * Have "There is a low, persistent hum emanating outward." appended to their description | ||
* Gain additional qualities that are common to [[robots]]. This includes: | |||
** Immunity to disease, confusion, poison, and [[Respiration|inhaled gas effects]] | |||
** Vulnerability to [[EMP]] | |||
** Have a chance to drop scrap on death | |||
== References == | |||
<references /> |