Mechanical
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This information is reliable as of patch 2.0.195.2. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.195.2. If this is no longer the current patch, you can help by updating it.
mechanical
ID
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Roboticized |
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Mechanical is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a mechanical creature when they spawn.[1][2]
Robots are already mechanical, so they cannot gain this modifier.
When mechanical, creatures:
- Are invulnerable to mental attacks
- Are made out of metal if they weren't already
- Can be repaired when damaged
- Gain Night Vision at level 12 unless they already have Dark Vision.
- No longer drop a corpse
- Have their base Electric resistance set to -50
- Have their base Heat and Cold resistance set to 25
- Are considered Inorganic
- Bleed oil, and are able to bleed if not able to before
- Dismembered parts will be able to be Disassembled into bits
- Will have all body parts considered mechanical (and thus ineligible for fungal infections and tattooing)
- Will have mechanical prepended to their name
- Have "There is a low, persistent hum emanating outward." appended to their description
- Gain additional qualities that are common to robots. This includes:
- Immunity to disease, confusion, poison, and inhaled gas effects
- Vulnerability to EMP
- Have a chance to drop scrap on death
If the player character spawns as mechanical, they will additionally gain the following properties:
- if they are a mutant their mutations will be called "modules"
- if they are a mutant they will not gain mutation points as they level up
- they will not be able to use cybernetics
- they will not be afraid of dread root