Grenadier: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|grenadier}} | | title = {{Qud text|grenadier}} | ||
| image = grenadier.png | | image = grenadier.png | ||
| lv = | | lv = 18-20 | ||
| hp = | | hp = 70 | ||
| av = 5 | | av = 5 | ||
| dv = | | dv = 10 | ||
| ma = | | ma = 8 | ||
| marange = 7+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Grenadier | |||
| tier = 3 | |||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = Kr | |||
| renderstr = h | | renderstr = h | ||
| corpse = Human Corpse | |||
| corpse = | |||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| strength = 14+1d3+ | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| agility = 14+1d3+ | | inheritingfrom = BaseMerchant | ||
| toughness = 14+1d3+ | | quickness = 100 | ||
| intelligence = 14+1d3+ | | movespeed = 100 | ||
| willpower = 14+1d3+ | | strength = 14+1d3+4d1 | ||
| ego = 14+1d3+ | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+4d1 | |||
| intelligence = 14+1d3+4d1 | |||
| willpower = 14+1d3+4d1 | |||
| ego = 14+1d3+4d1 | |||
| intelligencemult = 1.25 | |||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
Line 24: | Line 36: | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | |||
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Elastyne Gloves|1|no|100|no}}{{inventory|Basic Toolkit|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}} | |||
| skills = {{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_LayMine}} | |||
| desc = =pronouns.Possessive= fingers are stained with soot, the devil's ink. Scars criss-cross their way up =pronouns.possessive= arms. | | desc = =pronouns.Possessive= fingers are stained with soot, the devil's ink. Scars criss-cross their way up =pronouns.possessive= arms. | ||
| categories = Merchants | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
[[File:Six Day Stilt grenadier's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}, along with several vases and glass bottles filled with {{favilink|oil}}.]] | |||
A {{name}} is a type of merchant which sells grenades and {{favilink|oil}}. | |||
They can occasionally be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink|sign}} variant which appears outside of them, seemingly displaying several grenades. | |||
==Wares== | |||
{{As of patch inline|2.0.201.58}} | |||
{| class="wikitable" | |||
! Item | |||
! Number | |||
! Chance of stocking | |||
|- | |||
| {{favilink|oilskin}} containing {{dice tooltip|1d32}} drams of {{favilink|oil}} | |||
| 1 | |||
| 100% | |||
|- | |||
| Item from [[Data:Explosives#Explosives 1|Explosives 1]] | |||
| 6-10 | |||
| 100% | |||
|- | |||
| Item from [[Data:Explosives#Explosives 2|Explosives 2]] | |||
| 2-3 | |||
| 100% | |||
|} | |||
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small> | |||
==Dialogue== | |||
{{Qud dialogue|title=gunsmith|text=Need something blown up, =player.formalAddressTerm=? | |||
Grenades do no good sitting in a pack. Don't forget to use them. | |||
=player.FormalAddressTerm=, there is little you can't solve with a well-thrown grenade... as long as you don't stand too close. | |||
Defoliant and fungicide are perfectly safe, but you may wish to avoid breathing too deeply all the same. | |||
Can I serve you something explosive, =player.formalAddressTerm=? | |||
You'll be back, =player.formalAddressTerm=, provided you don't blow yourself up. | |||
Greetings, =player.formalAddressTerm=. Be careful with my wares as you peruse them. | |||
How is your throwing arm, =player.formalAddressTerm=? Barring that, do you feel lucky? | |||
It's a dangerous job, =player.formalAddressTerm=, but well worth it. | |||
The vintners say that 'one rose is fair, but five is death'. I can sell you blossoms that mean death no matter the number. | |||
Live and drink, =player.formalAddressTerm=.}} | |||
{{Qud dialogue:choice|{{qud dialogue:choice row|text=Live and drink, munitioner.}}}} | |||
==Gallery== | |||
<gallery> | |||
File:Sign (bombs).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}. | |||
</gallery> | |||
{{Creature Navbox|Merchants' Guild}} |
Latest revision as of 16:30, 18 January 2024
Level: 18-20 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
Grenadier |
Faction
|
Merchants' Guild (Loved100 Reputation) |
Demeanor
|
neutral |
Tier
|
3 |
Inventory
| |
| |
Skills
| |
Corpse Dropped
|
human corpse (90%) |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Their fingers are stained with soot, the devil's ink. Scars criss-cross their way up their arms.
A grenadier is a type of merchant which sells grenades and oil.
They can occasionally be found in the Stiltgrounds. Their tents can be distinguished by the sign variant which appears outside of them, seemingly displaying several grenades.
Wares
Item | Number | Chance of stocking |
---|---|---|
oilskin containing 1d321-32 (Avg: 16.5) drams of oil | 1 | 100% |
Item from Explosives 1 | 6-10 | 100% |
Item from Explosives 2 | 2-3 | 100% |
Wares information taken from PopulationTables.xml
and ObjectBlueprints.xml
Dialogue
Need something blown up, (player's formaladdressterm)?
Grenades do no good sitting in a pack. Don't forget to use them.
(player's formaladdressterm), there is little you can't solve with a well-thrown grenade... as long as you don't stand too close.
Defoliant and fungicide are perfectly safe, but you may wish to avoid breathing too deeply all the same.
Can I serve you something explosive, (player's formaladdressterm)?
You'll be back, (player's formaladdressterm), provided you don't blow yourself up.
Greetings, (player's formaladdressterm). Be careful with my wares as you peruse them.
How is your throwing arm, (player's formaladdressterm)? Barring that, do you feel lucky?
It's a dangerous job, (player's formaladdressterm), but well worth it.
The vintners say that 'one rose is fair, but five is death'. I can sell you blossoms that mean death no matter the number.
Live and drink, (player's formaladdressterm).
Gallery
The sign variant which appears outside of grenadier tents in the Stiltgrounds.