Refraction: Difference between revisions

(Generalized page for light refraction)
 
(add Iopinax's refract stats)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Refraction is a quality that completely negates light-based attacks by re-directing them away from the creature. In some cases, refraction will re-direct the attack back in the general direction of the attacker, with a random degree of angular variance. In other cases the light-based attack is re-directed in a completely random direction.
Refraction is a quality that completely negates light-based attacks by re-directing them away from the creature. In some cases, refraction will re-direct the attack back in the general direction of the attacker, with a random degree of angular variance. In other cases the light-based attack is re-directed in a completely random direction. Refraction is different than [[reflection]].


Some creatures have an intrinsic quality of refraction. Other creatures can gain refraction by wearing equipment that grants the quality. The [[refractive]] mod can add refraction to worn equipment or shields that do not already have the quality.
Some creatures have an intrinsic quality of refraction. Other creatures can gain refraction by wearing equipment that grants the quality. The [[refractive]] mod can add refraction to worn equipment or shields that do not already have the quality.
Line 13: Line 13:
             WHEN EI.ObjectID = 'Quartziferous Mirror' THEN '100%'
             WHEN EI.ObjectID = 'Quartziferous Mirror' THEN '100%'
             WHEN EI.ObjectID = 'Mirror Bug' THEN '100%'
             WHEN EI.ObjectID = 'Mirror Bug' THEN '100%'
            WHEN EI.ObjectID = 'Iopinax' THEN '100%'
         END)=Chance to Refract,
         END)=Chance to Refract,
         CONCAT(CASE
         CONCAT(CASE
Line 18: Line 19:
             WHEN EI.ObjectID = 'Quartziferous Mirror' THEN 'random'
             WHEN EI.ObjectID = 'Quartziferous Mirror' THEN 'random'
             WHEN EI.ObjectID = 'Mirror Bug' THEN 'random'
             WHEN EI.ObjectID = 'Mirror Bug' THEN 'random'
            WHEN EI.ObjectID = 'Iopinax' THEN 'random'
         END)=Refract Angle
         END)=Refract Angle
  | where = EI.Info IS NOT NULL AND EI.Info LIKE '%Refractive,,,%' AND C.Demeanor IS NOT NULL
  | where = EI.Info IS NOT NULL AND EI.Info LIKE '%Refractive,,,%' AND C.Demeanor IS NOT NULL
Line 51: Line 53:
  | format = table
  | format = table
}}
}}
== Other Sources of Refraction ==
* {{favilink|glitter dust}}, which can be created by {{favilink|glitter grenade|plural}}


[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 00:58, 19 April 2022

Refraction is a quality that completely negates light-based attacks by re-directing them away from the creature. In some cases, refraction will re-direct the attack back in the general direction of the attacker, with a random degree of angular variance. In other cases the light-based attack is re-directed in a completely random direction. Refraction is different than reflection.

Some creatures have an intrinsic quality of refraction. Other creatures can gain refraction by wearing equipment that grants the quality. The refractive mod can add refraction to worn equipment or shields that do not already have the quality.

Creatures That Refract Light-Based Attacks

Creature Chance to Refract Refract Angle
 crystalline branch
 chiming rock
 dense crystal leaves
 sparse crystal leaves
 crystalline taproot
 crypt sitter 75% random
 young crystalline root
 crystalline root
 tetraxenonoglass wall
 _
 Dyvvrach
 Iopinax the Younger 100% random
 mirror bug 100% random
 Miryam
 psychal rhythm rock
 quartziferous mirror 100% random
 hexagonal crystal
 Tammuz
 glowing soft
 Thicksalt
 Tikva
 Tzedech

Equipment That Grants Refraction

Item Chance to Refract Refract Angle
 kaleidocera cape 2% -180° to 180°
 kaleidocera krakows 2% -180° to 180°
 kaleidocera muffs 2% -180° to 180°
 mirrorshades 1% -60° to 60°
 rainboweave cloak 50% -120° to 120°

Other Sources of Refraction