Quantum rippler: Difference between revisions
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| av = 20 | | av = 20 | ||
| dv = -10 | | dv = -10 | ||
| weight = 15000 | | weight = 15000 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| chargeused = 500 | |||
| chargefunction = QuantumRippler | |||
| id = Quantum Rippler | | id = Quantum Rippler | ||
| complexity = 6 | | complexity = 6 | ||
Line 16: | Line 17: | ||
| tilecolors = WM | | tilecolors = WM | ||
| renderstr = ░ | | renderstr = ░ | ||
| extra = {{Extra info|weight = 15000 | metal = yes | flyover = no | isoccluding = yes}} | | extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | capacitorcharge = 5000 | capacitormax = 5000 | capacitorrate = 1000 | chargeconsumebroadcast = 100}} | ||
| inheritingfrom = SolidHighTechInstallation | | inheritingfrom = SolidHighTechInstallation | ||
| | | unidentifiedname = bizarre contraption | ||
| unidentifiedaltname = bizarre contraption | |||
| capacitorcharge = 5000 | |||
| capacitormax = 5000 | |||
| capacitorrate = 1000 | |||
| chargeconsumebroadcast = 100 | |||
| acid = 75 | | acid = 75 | ||
| electric = 25 | | electric = 25 | ||
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| heat = 75 | | heat = 75 | ||
| desc = Out of a gold-plated box, kaleidoscopic tiles and tones harmonize over several dimensions. | | desc = Out of a gold-plated box, kaleidoscopic tiles and tones harmonize over several dimensions. | ||
| categories = | | categories = Machinery | ||
| gameversion = 2.0. | | gameversion = 2.0.204.61 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | A {{name}} is a high-tech device that appears to be designed to help stabilize {{favilink id|Space-Time Vortex|plural}}. | ||
[[ | Quantum ripplers are vulnerable to [[reality stabilization]] effects, which can cause them to implode and generate a [[Neutron_flux#Volatility|neutron flux explosion]] with a force of 20,000 and {{heart}}{{dice tooltip|12d10+300}} damage. {{Code Reference|class=QuantumRippler}} | ||
There are two types of {{name|plural}} - one that is powered by broadcast power{{XML Reference|object|Quantum Rippler}}, and one that is powered by grid (electric or hydraulic) power{{XML Reference|object|Grid Quantum Rippler}}. The broadcast power version can receive up to 100 charge from broadcast power per turn, while the grid version can receive up to 1000 electric or hydraulic power per turn. | |||
== References == | |||
{{As of patch inline|2.0.201.114}} | |||
<references /> | |||
{{Machinery Navbox}} |
Latest revision as of 19:23, 15 December 2023
| |
Acid Res: 75 Elec Res: 25 Cold Res: 75 Heat Res: 75 | |
Character
|
░ |
---|---|
ID?
|
Quantum Rippler |
Charge per Use
|
500 |
Charge Used For
|
QuantumRippler |
Complexity
|
6 |
Tier
|
7 |
Extra info:
| |
Infobox data from game version 2.0.204.61
|
Out of a gold-plated box, kaleidoscopic tiles and tones harmonize over several dimensions.
A quantum rippler is a high-tech device that appears to be designed to help stabilize space-time vortices.
Quantum ripplers are vulnerable to reality stabilization effects, which can cause them to implode and generate a neutron flux explosion with a force of 20,000 and 12d10+300312-420 (Avg: 366) damage. [1]
There are two types of quantum ripplers - one that is powered by broadcast power[2], and one that is powered by grid (electric or hydraulic) power[3]. The broadcast power version can receive up to 100 charge from broadcast power per turn, while the grid version can receive up to 1000 electric or hydraulic power per turn.