Forcefield: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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Line 11: | Line 11: | ||
| tier = 6 | | tier = 6 | ||
| colorstr = &C^k | | colorstr = &C^k | ||
| tilecolors = C | |||
| renderstr = ░ | | renderstr = ░ | ||
| extra = {{Extra info|flyover = no}} | | extra = {{Extra info|flyover = no | animatable = yes}} | ||
| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | ||
Line 19: | Line 20: | ||
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | | desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | ||
| categories = Walls | | categories = Walls | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.69 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |