Liquid-cooled: Difference between revisions
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(some better explanation, then i work on query) |
(add the table) |
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The number of shots per action is a 30-60% increase of the original number of shots, or just one additional shot if that is larger. This percent bonus is randomized for each time the modification is applied. | The number of shots per action is a 30-60% increase of the original number of shots, or just one additional shot if that is larger. This percent bonus is randomized for each time the modification is applied. | ||
{{Missing info|Can this number be rerolled through Precognition?}} | |||
A {{name}} weapon will not fire if its liquid reservoir is empty. | A {{name}} weapon will not fire if its liquid reservoir is empty. | ||
== Table == | |||
{{#cargo_query:tables=ItemsTable=IT, GeneralData=GD|join on=IT.JoinKey=GD.JoinKey|fields=CONCAT('{{((}}favilink page {{!}}', IT._pageName, '{{))}}')=Gun, Shots, GD.Tier=Tier, CONCAT(CONCAT(CASE | |||
WHEN FLOOR(Shots*1.3) > FLOOR(Shots + 1) THEN FLOOR(Shots * 1.3) | |||
ELSE FLOOR(Shots + 1) | |||
END), '-', FLOOR(Shots* 1.6))=Shots (Cooled), CONCAT(CASE | |||
WHEN Shots%4 = 0 THEN FLOOR(Shots * 2) | |||
ELSE 2 * FLOOR(Shots) + (8-(Shots*2)%8) | |||
END) = Volume, CONCAT(15 + GD.Tier,'%') = Water usage chance|where= Shots > 1 AND Shots = AmmoPerAction AND GD._pageNamespace = 0|format = table|order by=GD.Tier ASC}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |