Liquid-cooled: Difference between revisions

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(some better explanation, then i work on query)
(add the table)
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The number of shots per action is a 30-60% increase of the original number of shots, or just one additional shot if that is larger. This percent bonus is randomized for each time the modification is applied.
The number of shots per action is a 30-60% increase of the original number of shots, or just one additional shot if that is larger. This percent bonus is randomized for each time the modification is applied.
{{Missing info|Can this number be rerolled through Precognition?}}


A {{name}} weapon will not fire if its liquid reservoir is empty.
A {{name}} weapon will not fire if its liquid reservoir is empty.
== Table ==
{{#cargo_query:tables=ItemsTable=IT, GeneralData=GD|join on=IT.JoinKey=GD.JoinKey|fields=CONCAT('{{((}}favilink page {{!}}', IT._pageName, '{{))}}')=Gun, Shots, GD.Tier=Tier, CONCAT(CONCAT(CASE
  WHEN FLOOR(Shots*1.3) > FLOOR(Shots + 1) THEN FLOOR(Shots * 1.3)
  ELSE FLOOR(Shots + 1)
END), '-', FLOOR(Shots* 1.6))=Shots (Cooled), CONCAT(CASE
  WHEN Shots%4 = 0 THEN FLOOR(Shots * 2)
  ELSE 2 * FLOOR(Shots) + (8-(Shots*2)%8)
END) = Volume, CONCAT(15 + GD.Tier,'%') = Water usage chance|where= Shots > 1 AND Shots = AmmoPerAction AND GD._pageNamespace = 0|format = table|order by=GD.Tier ASC}}


{{Mod Navbox}}
{{Mod Navbox}}