Prone: Difference between revisions
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m (carapace doesn't cause immobilization anymore) |
(infobox updating) |
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{{effect|&Cprone|-6 Agility.\n-5 DV.\n-80 move speed.\nMust spend a turn to stand up.|Prone}} | {{#cargo_store:_table=Effects|DisplayName={{qud text|&CLying on (object)|notxml}} | ||
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. | |PlainName=&CLying on (object) | ||
|Type = 1111000000000000000010000000 | |||
|DontIndex=1}}<!-- | |||
Main body | |||
-->{{effect|&Cprone | |||
|-6 Agility.\n-5 DV.\n-80 move speed.\nMust spend a turn to stand up. | |||
|Prone | |||
|type = 111000000000000000010000000 | |||
| gameversion = 2.0.201.73}} | |||
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. Creatures that can do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone. | |||
==Ways to go prone== | ==Ways to go prone== |