Bethesda Susa: Difference between revisions

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'''Bethesda Susa''' is a mid-game dungeon that the player is sent to with the quest [[Decoding the Signal]]. There are several challenges in this location which can require careful preparation.
'''Bethesda Susa''' is a mid-game dungeon that the player is sent to with the quest [[Decoding the Signal]] once [[More Than a Willing Spirit]] is complete. For a guide on clearing Bethesda Susa, see [[Bethesda Susa/Guide]].
{{Missing info|Add list of all creatures on each floor, more tidying up}}


==Preparation==
==Floors==
Before entering Bethesda Susa the player should be prepared for:
{| class="wikitable" style="text-align:center"
* High-damage attacks from [[cragmensch]].
! Levels
* An invisible enemy, and new, higher-damage floor trap enemies (the {{favilink|lurking beth|plural}}.)
! Absolute Z Levels
* Steadily decreasing [[temperature|temperatures]] as the player descends, lowering [[Quickness]]. (The temperature drops by 9 degrees for every floor below ground.<ref>XRL.World.Parts.BethesdaColdZone</ref>)
! Name
** Possible ways of mitigating this are through gear or mutations that grant cold resistance, or by counteracting with increased quickness.
|-
** The player may freeze solid on the penultimate level without some cold resistance.
| style="padding:0em 1em"| 0
* A [[Mechanimist]] holy site. If the player has sufficient reputation with the Mechanimists, for example by donating at the {{favilink|sacred well}}, this can be a peaceful encounter.
| 10
| [[#Surface|Surface]]
|-
| 1
| 11
| [[#ruined wharf|ruined wharf]]
|-
| 2-4
| 12-14
| [[#healing pools|healing pools]]
|-
| 5
| 15
| [[#abandoned ward|abandoned ward]]
|-
| 6-10
| 16-20
| [[#ruined ward|ruined ward]]
|-
| 11-12
| 21-22
| [[#abandoned ward 2|abandoned ward 2]]
|-
| 13
| 23
| [[#cybernetics ward|cybernetics ward]]
|-
| 14-15
| 24-25
| [[#cryobarrios|cryobarrios]]
|-
| 16
| 26
| [[#Temple of the Rock|Temple of the Rock]]
|}


==Floors==
===Surface===
===Exterior===
{| class="wikitable" style="text-align:center"
Temperature: '''25'''.
! Level
! Absolute</br>Z Level
! Temperature
|-
| 0
| 10
| 25
|}


A fairly typical jungle exterior with new faction creatures and a down staircase.
A fairly typical jungle exterior with new faction creatures and a down staircase.


===Level 1: ruined wharf===
===ruined wharf===
Temperature: '''16'''.
{| class="wikitable" style="text-align:center"
! Level
! Absolute</br>Z Level
! Temperature
|-
| 1
| 11
| 16
|}


An underground river passes through here from the zones to the north and south.
An underground river passes through here from the zones to the north and south.


===Level 2: healing pools===
===healing pools===
Temperature: '''7'''.
{| class="wikitable" style="text-align:center"
! Level
! Absolute Z Level
! Temperature
|-
| 2
| 12
| 7
|-
| 3
| 13
| -2
|-
| 4
| 14
| -11
|}


The first of three similar levels, each containing a unique [[trolls|troll]]. This level is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.
The first of three similar levels, each containing a unique [[trolls|troll]]. This level is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.


===Level 3: healing pools===
The next level is guarded by {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, who holds the {{favilink|silver key}} needed to proceed. Similarly to Jotun, they may be traded with if the player's faction reputation is sufficient.
Temperature: '''-2'''.
 
This level is guarded by {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, who holds the {{favilink|silver key}} needed to proceed. Similarly to Jotun, they may be traded with if the player's faction reputation is sufficient.
 
===Level 4: healing pools===
Temperature: '''-11'''.


This level is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance.
The final healing pools floor is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance.


===Level 5: abandoned ward===
===abandoned ward===
Temperature: '''-20'''.
{| class="wikitable" style="text-align:center"
! Level
! Absolute Z Level
! Temperature
|-
| 5
| 15
| -20
|}


On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.
On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.


===Level 6: ruined ward===
===ruined ward===
Temperature: '''-29'''.
{| class="wikitable" style="text-align:center"
 
! Level
===Level 7: ruined ward===
! Absolute Z Level
Temperature: '''-38'''.
! Temperature
 
|-
===Level 8: ruined ward===
| 6
Temperature: '''-47'''.
| 16
 
| -29
This central ruined ward is the only place you can meet and speak to the potentially deadly {{favilink|Alchemist}}, which grants an [[achievements|achievement]].
|-
 
| 7
===Level 9: ruined ward===
| 17
Temperature: '''-56'''.
| -38
 
|-
===Level 10: ruined ward===
| 8
Temperature: '''-65'''.
| 18
| -47
|-
| 9
| 19
| -56
|-
| 10
| 20
| -65
|}


===Level 11: abandoned ward===
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly {{favilink|Alchemist}}, which grants an [[achievements|achievement]].
Temperature: '''-74'''.


This level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.
===abandoned ward 2===
{| class="wikitable" style="text-align:center"
! Level
! Absolute</br>Z Level
! Temperature
|-
| 11
| 21
| -74
|-
| 12
| 22
| -83
|}


===Level 12: abandoned ward===
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.
Temperature: '''-83'''.


===Level 13: cybernetics ward===
===Level 13: cybernetics ward===
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On this floor are four {{favilink|becoming nook|plural}}.
On this floor are four {{favilink|becoming nook|plural}}.


===Level 14: cryobarrio===
===Level 14: cryobarrios===
Temperature: '''-101'''.
{| class="wikitable" style="text-align:center"
 
! Level
There are six cryogenic chambers on this level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.
! Absolute</br>Z Level
! Temperature
|-
| 14
| 24
| -101
|-
| 15
| 25
| -110
|}
There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.


===Level 15: cryobarrio===
Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
Temperature: '''-110'''.
 
This contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
* {{favilink|Saad Amus, The Sky-Bear}}, who carries his {{favilink|The Flume-Flier of the Sky-Bear}} and {{favilink|ceremonial vibrokhopesh}}
* {{favilink|Saad Amus, The Sky-Bear}}, who carries his {{favilink|The Flume-Flier of the Sky-Bear}} and {{favilink|ceremonial vibrokhopesh}}
* a {{favilink|yempuris phi}}
* a {{favilink|yempuris phi}}
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At the west end of the level is another {{favilink|chrome platform}} and a switch to go down a single floor to the final level.
At the west end of the level is another {{favilink|chrome platform}} and a switch to go down a single floor to the final level.


===Level 16: Temple of the Rock===
===Temple of the Rock===
Temperature: '''25'''.
{| class="wikitable" style="text-align:center"
 
! Level
! Absolute</br>Z Level
! Temperature
|-
| 16
| 26
| '''25'''
|}
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|baetyl (Bethesda Susa)}} and advance the [[Decoding the Signal]] quest.
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|baetyl (Bethesda Susa)}} and advance the [[Decoding the Signal]] quest.