Sense Psychic: Difference between revisions

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==Identification Chance==
==Identification Chance==
The chance to propely identify a psychic is <math>\frac{100 + 10 \times \text{Level}}{\text{Disance} + 9)^2} \times 100.0 %</math>
The chance to propely identify a psychic is <math>\frac{100 + 10 \times \text{Level}}{(\text{Disance} + 9)^2} \times 100.0 %</math>


If not correctly identified, the tile will render as {{qud char|&amp;B|?}}<ref>XRL.World.Parts.Effects.SensePsychicEffect.cs</ref>
If not correctly identified, the tile will render as {{qud char|&amp;B|?}}<ref>XRL.World.Parts.Effects.SensePsychicEffect.cs</ref>


==References==
==References==