Sense Psychic: Difference between revisions
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==Identification Chance== | ==Identification Chance== | ||
The chance to propely identify a psychic is <math>\frac{100 + 10 \times \text{Level}}{\text{Disance} + 9)^2} \times 100.0 %</math> | The chance to propely identify a psychic is <math>\frac{100 + 10 \times \text{Level}}{(\text{Disance} + 9)^2} \times 100.0 %</math> | ||
If not correctly identified, the tile will render as {{qud char|&B|?}}<ref>XRL.World.Parts.Effects.SensePsychicEffect.cs</ref> | If not correctly identified, the tile will render as {{qud char|&B|?}}<ref>XRL.World.Parts.Effects.SensePsychicEffect.cs</ref> | ||
==References== | ==References== |