Tinker I: Difference between revisions
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Recharging an energy cell requires a single {{Qud char|&R|A}} bit for every 3000 units of charge, rounded down, but 1 at a minimum.<ref><code>Tinkering_Tinker1.Recharge</code></ref> For example, recharging a {{favilink|chem cell}} from empty requires 3 {{Qud char|&R|A}} bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your {{Qud char|&R|A}} bits and gives 3000 charge for each one. | Recharging an energy cell requires a single {{Qud char|&R|A}} bit for every 3000 units of charge, rounded down, but 1 at a minimum.<ref><code>Tinkering_Tinker1.Recharge</code></ref> For example, recharging a {{favilink|chem cell}} from empty requires 3 {{Qud char|&R|A}} bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your {{Qud char|&R|A}} bits and gives 3000 charge for each one. | ||
==Items that can be built using Tinker I== | == Items that can be built using Tinker I == | ||
{{ | {{Items that can be built with|Tinker I}} | ||
== Mods that can be learned using Tinker I == | |||
{{Mods that can be learned with|Tinker I}} | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |