Trading: Difference between revisions
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== Notes == | == Notes == | ||
* Purchasing the last tradable item in a character's inventory will result in the trade screen exiting, becoming unavailable until they regain a tradable item. Bear this in mind if you're trying to offload plunder onto a common NPC, as emptying their inventory means they won't engage in any more trade. | * Purchasing the last tradable item in a character's inventory will result in the trade screen exiting, becoming unavailable until they regain a tradable item. Bear this in mind if you're trying to offload plunder onto a common NPC, as emptying their inventory means they won't engage in any more trade. | ||
* Trade is possible through | * Trade is possible through {{favilink|telepathy}} but only from within physical range. This allows players with [[glotrot]] to exchange goods without finding a cure, though it won't remedy the trading penalties it incurs. | ||
* As long as communication is possible (a dialogue box appears, not whether they appear to understand) and they have an item in their inventory, anybody can be traded with, including non-humanoids. | * As long as communication is possible (a dialogue box appears, not whether they appear to understand) and they have an item in their inventory, anybody can be traded with, including non-humanoids. | ||
** Young | ** {{favilink|Young ivory|plural}}, {{favilink|lurking beth|plural}}, and {{favilink|baetyl|plural}} cannot be traded with and cannot be given items. This is because they do not inherit from the game objects that come with the <code>Inventory</code> part; They are <code>Creature</code>, <code>MutatedFungus</code>, <code>MutatedPlant</code>, or <code>Table</code>. | ||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} |