Liquid-cooled: Difference between revisions

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m (Update cargo query to use new MissileWeaponData table)
m (additional infobox properties)
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{{As Of Patch|2.0.200.86}}
{{Mod
{{Mod
| title         = {{qud shader|B|liquid-cooled}}
| title             = {{qud shader|B|liquid-cooled}}
| type         = Firearm
| type               = Firearm
| id           = ModLiquidCooled
| id                 = ModLiquidCooled
| rarity       = U
| rarity             = U
| tinkerable   = yes
| tinkerable         = yes
| canautotinker = no
| canautotinker     = no
| tinkertier   = 3
| tinkertier         = 3
| nativetier   = 3
| nativetier         = 3
| difficulty   = 2
| difficulty         = 2
| complexity   = 2
| complexity         = 2
| value         = 1.2
| value             = 1.2
| desc         = &CLiquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed.
| empsensitive      = no
| restriction=Must have a rate of fire greater than 1 and consume 1 ammo per shot
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CLiquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed.
| restriction       = Must have a rate of fire greater than 1 and consume 1 ammo per shot
| gameversion        = 2.0.201.114
}}
}}
{{name}} is a mod for [[:Category:Firearms|firearms]] that increases how many shots are fired in exchange for using up {{favilink|water|fresh water}}. A firearm can only be liquid-cooled if they already fire multiple shots (in succession; a burst of a {{favilink|pump shotgun}} is considered only one shot) and each shot uses one of the gun's ammo. This "ammo" can be intangible, such as a chain laser using using [[energy]].
{{name}} is a mod for [[:Category:Firearms|firearms]] that increases how many shots are fired in exchange for using up {{favilink|water|fresh water}}. A firearm can only be liquid-cooled if they already fire multiple shots (in succession; a burst of a {{favilink|pump shotgun}} is considered only one shot) and each shot uses one of the gun's ammo. This "ammo" can be intangible, such as a chain laser using using [[energy]].