Liquid-cooled: Difference between revisions
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m (Update cargo query to use new MissileWeaponData table) |
m (additional infobox properties) |
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{{Mod | {{Mod | ||
| title | | title = {{qud shader|B|liquid-cooled}} | ||
| type | | type = Firearm | ||
| id | | id = ModLiquidCooled | ||
| rarity | | rarity = U | ||
| tinkerable | | tinkerable = yes | ||
| canautotinker = no | | canautotinker = no | ||
| tinkertier | | tinkertier = 3 | ||
| nativetier | | nativetier = 3 | ||
| difficulty | | difficulty = 2 | ||
| complexity | | complexity = 2 | ||
| value | | value = 1.2 | ||
| desc | | empsensitive = no | ||
| restriction=Must have a rate of fire greater than 1 and consume 1 ammo per shot | | powerloadsensitive = no | ||
| realitydistortion = no | |||
| desc = &CLiquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed. | |||
| restriction = Must have a rate of fire greater than 1 and consume 1 ammo per shot | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
{{name}} is a mod for [[:Category:Firearms|firearms]] that increases how many shots are fired in exchange for using up {{favilink|water|fresh water}}. A firearm can only be liquid-cooled if they already fire multiple shots (in succession; a burst of a {{favilink|pump shotgun}} is considered only one shot) and each shot uses one of the gun's ammo. This "ammo" can be intangible, such as a chain laser using using [[energy]]. | {{name}} is a mod for [[:Category:Firearms|firearms]] that increases how many shots are fired in exchange for using up {{favilink|water|fresh water}}. A firearm can only be liquid-cooled if they already fire multiple shots (in succession; a burst of a {{favilink|pump shotgun}} is considered only one shot) and each shot uses one of the gun's ammo. This "ammo" can be intangible, such as a chain laser using using [[energy]]. |