Junk dollar: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(clarify semantics of not exploding versus leaving junk behind; add sources)
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{{name|pluralcaps}} are immobile [[urchins]] appearing in {{favilink|Lake Hinnom}} and the {{favilink|Palladium Reef}}.  They take on a variety of appearances and blend in with the surrounding {{favilink|finger coral|coral}}.  Junk dollars do not obstruct movement; when a creature steps on one, it will explode, destroying itself and inflicting heavy [[bleeding]].  This is its only attack.
{{name|pluralcaps}} are immobile [[urchins]] appearing in {{favilink|Lake Hinnom}} and the {{favilink|Palladium Reef}}.  They take on a variety of appearances and blend in with the surrounding {{favilink|finger coral|coral}}.  Junk dollars do not obstruct movement; when a creature steps on one, it will explode, destroying itself and inflicting heavy [[bleeding]].  This is its only attack.


Friendly junk dollars will not damage the player when stepped on; instead they will rarely leave behind a random object.
A junk dollar will not explode if stepped on by a creature it is friendly with.{{Code Reference | class = Impaler}} When such a creature who is the player or a companion thereof steps on it, there is a chance the junk dollar will leave behind a random object.{{Code Reference | class = LootOnStep}}


{{Creature Navbox|Urchins}}
{{Creature Navbox|Urchins}}