Mercurial: Difference between revisions

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(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
Line 9: Line 9:
| ma = 11
| ma = 11
| marange = 7+1d7
| marange = 7+1d7
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Mercurial
| id = Mercurial
Line 17: Line 17:
| renderstr = 5
| renderstr = 5
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 38: Line 38:
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SuppressiveFire}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SuppressiveFire}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}}
| desc = A braided silver column lasermount. =pronouns.Possessive= fragile, chrystachrome shell shatters on impact and reconstitutes itself away from danger.
| desc = Digitigrade walkers sit at a cross-angle and support a fluted lasermount. =pronouns.Possessive= tinsel shell shatters on impact and reconstitutes away from danger.
| categories = Robots
| categories = Robots
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a [[robot]] that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.{{Code Reference|class=BlinkOnDamage}}.
<!-- END QBE -->The {{name}} is a [[robot]] that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.{{Code Reference|class=BlinkOnDamage}}.