Fullerite arrow: Difference between revisions

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m ("Arrows" category is now auto-loaded by QBE as part of the template. "Ammo" is the parent category of Arrows, so it is not needed here. (it will already be included in Category:Ammo))
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.50 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.49}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|K|{{(}}fullerite arrow{{)}}}}}}
| title = {{Qud text|{{Qud shader|K|{{(}}fullerite arrow{{)}}}}}}
Line 6: Line 5:
| pv = 5
| pv = 5
| maxpv = 5
| maxpv = 5
| damage = 1d6+2
| damage = 1d4+3
| weight = 0
| weight = 0
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 0.18
| commerce = 0.4
| id = Fullerite Arrow
| id = Fullerite Arrow
| colorstr = &amp;Y
| colorstr = &amp;K
| renderstr = /
| renderstr = /
| extra = {{Extra info|twohanded = no | metal = yes}}
| extra = {{Extra info|twohanded = no | metal = yes}}
| inheritingfrom = Projectile
| inheritingfrom = Projectile
| dynamictable = {{Dynamic object|Ammo|Fullerite Arrow}} </br>{{Dynamic object|MeleeWeapons|Fullerite Arrow}}
| dynamictable = {{Dynamic object|Ammo|Fullerite Arrow}} </br>{{Dynamic object|MeleeWeapons|Fullerite Arrow}}
| desc = A {{Qud shader|K|{{(}}fullerite{{)}}}}-headed arrow.
| desc = A fullerite-headed arrow.
| categories = Arrows
| categories = Arrows
| gameversion = 2.0.201.50
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 14:24, 14 November 2020

fullerite arrow
Fullerite arrow.png
5/5
PV/Max PV
♥
1d4+3
average: 5.5range: 4-7
$
0.4
Commerce Value
0
lbs.
Weight
Character

/

ID?Use this ID to Wish for the item

Fullerite Arrow

Spawns in

Ammo
MeleeWeapons

Extra Info:
fullerite arrow

A fullerite-headed arrow.

Perfect