Data:Resonance grenade mk I: Difference between revisions

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imported>Teamtotobot
m (Bot: Automated text replacement (-Category:Pages with no description +{{No Description}}))
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.200.2 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.2}}
{{Item
{{Item
| title = {{Qud text|&amp;cre&amp;Cso&amp;Wn&amp;Can&amp;cce &amp;cgrenade mk I}}
| title = {{Qud text|&amp;cre&amp;Cso&amp;Wn&amp;Can&amp;cce &amp;cgrenade mk I}}
Line 4: Line 6:
| weight = 1
| weight = 1
| commerce = 20
| commerce = 20
| id = SunderGrenade1
| complexity = 1
| complexity = 1
| tier = 1
| tier = 1
Line 11: Line 14:
| colorstr = &amp;c
| colorstr = &amp;c
| renderstr = δ
| renderstr = δ
| id = SunderGrenade1
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes }}
| inheritingfrom = Grenade
| inheritingfrom = Grenade
| dynamictable = {{Dynamic object|Grenades|SunderGrenade1}}
| dynamictable = {{Dynamic object|Grenades|SunderGrenade1}}
Line 19: Line 21:
           &amp;C2d100+20 damage to structural objects.
           &amp;C2d100+20 damage to structural objects.
           &amp;C2d10+20 damage to non-structural objects.
           &amp;C2d10+20 damage to non-structural objects.
| categories = Grenades
}}
}}
{{No Description}}
<!-- END QBE -->{{No Description}}


[[Category:Grenades]]
[[Category:Grenades]]

Revision as of 21:45, 1 December 2019

This information is reliable as of patch 2.0.200.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.2.
resonance grenade mk I
Resonance grenade mk i.png
$
20.00
Commerce Value
1
lb.
Weight
Complexity

1

Tier

1

<00>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Character

δ

ID?Use this ID to Wish for the item

SunderGrenade1

Spawns in

Grenades

Extra Info:
resonance grenade mk I

A sleek, chrome ovoid. It hums in vibration.

          2d100+20 damage to structural objects.
          2d10+20 damage to non-structural objects.

Perfect
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