Template:Inventory: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(replaced with Test version)
(equipped defaults to no now)
Line 1: Line 1:
<noinclude>{{#cargo_declare:_table=Inventory|Item=String|Quantity=Integer|Equipped=Boolean}}[[Category:Templates]]</noinclude><includeonly>{{#cargo_store:_table=Inventory|Item={{{1|}}}|Quantity={{{2|1}}}|Equipped={{{3|yes}}}}}<div class="qud-inventory-item">{{favilink|{{{1}}}}} <span class="qud-item-qty">x{{{2|1}}}</span></div></includeonly><noinclude>
<noinclude>{{#cargo_declare:_table=Inventory|Item=String|Quantity=Integer|Equipped=Boolean}}[[Category:Templates]]</noinclude><includeonly>{{#cargo_store:_table=Inventory|Item={{{1|}}}|Quantity={{{2|1}}}|Equipped={{{3|no}}}}}<div class="qud-inventory-item">{{favilink|{{{1}}}}} <span class="qud-item-qty">x{{{2|1}}}</span></div></includeonly><noinclude>


Template for inventory items that a Character is carrying. Meant for use in the <code>Character</code> template.
Template for inventory items that a Character is carrying. Meant for use in the <code>Character</code> template.

Revision as of 19:04, 12 August 2019

This template defines the table "Inventory". View table.

Template for inventory items that a Character is carrying. Meant for use in the Character template.

1st argument item name. use string, it will turn it into a link using Template:favilink.
2nd argument quantity. defaults to 1
3rd argument is the item equipped? Enter yes here to indicate that the item is equipped (used for Cargo storage).

Examples

{{inventory|hypertractor}}

Character is carrying 1 hypertractor that is not equipped.


{{inventory|ulnar stimulators|2}}

Character is carrying 2 ulnar stimulators that are not equipped.


{{inventory|laser pistol|2|equipped}}

Character is carrying 2 laser pistols that are both equipped.