Armorer: Difference between revisions

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(Added some to the description, and added an image)
(Added a wares table, though I would be most grateful if someone could fact-check if the armor wares are correct (looking in PopulationTables.xml, it says they stock something from the table DynamicInheritsTable:BaseArmor:Tier1 (or 2 or 3), which I think just means random tier 1/2/3 armor, but I could be wrong there))
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The tents of {{name|plural}} found in the {{favilink|stiltgrounds}} can be identified by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a chestplate or similar piece of armor. In larger {{name}} tents, there is a chance for {{favilink|bronze ingot|plural}} and/or pieces of armor to appear on the ground in the tent.
The tents of {{name|plural}} found in the {{favilink|stiltgrounds}} can be identified by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a chestplate or similar piece of armor. In larger {{name}} tents, there is a chance for {{favilink|bronze ingot|plural}} and/or pieces of armor to appear on the ground in the tent.
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
!Item
!Number
!Chance of stocking
|-
|Tier 1 Armor
|5-6
|100%
|-
|Tier 2 Armor
|3-4
|100%
|-
|Tier 3 Armor
|1
|100%
|-
|{{Favilink|bronze ingot}}
|2-4
|100%
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>


{{qud dialogue:choice|{{Qud dialogue:choice row|text=Live and drink, armorsmith.}}}}
{{qud dialogue:choice|{{Qud dialogue:choice row|text=Live and drink, armorsmith.}}}}