Light Manipulation: Difference between revisions
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{{Mutation | __NOTOC__{{As Of Patch|2.0.201.47}}{{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = none | | image = none | ||
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|9 | |9 | ||
|40% | |40% | ||
|} | |||
== Formulas == | |||
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LightManipulation}} | |||
{| class="wikitable" | |||
| style="border-top:1px solid transparent;border-left:1px solid transparent;" | | |||
! Formula | |||
! Applicable Levels | |||
|- | |- | ||
| | ! Damage | ||
|1d5+( | | {{simple formula | 1d5+(Level - 6) }} | ||
|Floor(( | | Level 10+ | ||
| | |- | ||
| | ! PV | ||
| {{simple formula | 4 + Floor((Level - 1) / 2) }} | |||
| All levels | |||
|- | |||
! Light Radius | |||
| {{simple formula | 4 + Floor(Level / 2) }} | |||
| All levels | |||
|- | |||
! Reflect Chance | |||
| {{simple formula | (3 * Level + 10)% }} | |||
| All levels | |||
|} | |} | ||
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* Cannot fire through {{favilink|forcefield|plural}}. | * Cannot fire through {{favilink|forcefield|plural}}. | ||
* PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier. | * PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier. | ||
== References == | |||
<references /> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |