Light Manipulation: Difference between revisions

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{{Mutation
__NOTOC__{{As Of Patch|2.0.201.47}}{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = none
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|9
|9
|40%
|40%
|}
== Formulas ==
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LightManipulation}}
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent;" |
! Formula
! Applicable Levels
|-
|-
|n
! Damage
|1d5+(n-6)
| {{simple formula | 1d5+(Level - 6) }}
|Floor((n - 1) / 2) + 4
| Level 10+
|(4 + Floor(n/2))
|-
|10+3*n%
! PV
| {{simple formula | 4 + Floor((Level - 1) / 2) }}
| All levels
|-
! Light Radius
| {{simple formula | 4 + Floor(Level / 2) }}
| All levels
|-
! Reflect Chance
| {{simple formula | (3 * Level + 10)% }}
| All levels
|}
|}


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* Cannot fire through {{favilink|forcefield|plural}}.
* Cannot fire through {{favilink|forcefield|plural}}.
* PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier.
* PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier.
== References ==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}