Sleep gas: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.45 using QBE v1.0rc2)
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== Effects ==
== Effects ==
In order to be affected by sleep gas, a creature must [[Respiration|respire]]. Robots and holograms do not respire and cannot be affected by sleep gas.
In order to be affected by sleep gas, a creature must [[Respiration|respire]] and not currently have the [[wakeful]] effect. Robots and holograms do not respire and cannot be affected by sleep gas.


Sleep gas cannot seep through walls or other [[occluding]] objects, so it will remain contained by them instead. This often results in sleep gas having very high density if it is released in cramped areas, making it noticeably more potent.
Sleep gas cannot seep through walls or other [[occluding]] objects, so it will remain contained by them instead. This often results in sleep gas having very high density if it is released in cramped areas, making it noticeably more potent. It can also take a very long time to [[:Category:Gases#Gas_Behavior|dissipate]] if released in cramped areas.


Any creature that is not immune to the effects of sleep gas that enters a sleep gas cloud must make a [[Save|Toughness save]] to resist falling asleep. If they fail the save, they will fall asleep for a number of rounds dependent on the strength (Gas Level) of the sleep gas. Items such as the {{favilink|vinewood sap mask}} or {{favilink|gas mask}} provide a bonus to the creature's saving roll for this Toughness save and reduce the save target by reducing the effective density of gas for purposes of the calculation.
Any creature that is not [[wakeful]] or otherwise immune to the effects of sleep gas that enters a sleep gas cloud must make a [[Save|Toughness save]] to resist falling asleep. If they fail the save, they will fall asleep for a number of rounds dependent on the strength (Gas Level) of the sleep gas. Items such as the {{favilink|vinewood sap mask}} or {{favilink|gas mask}} provide a bonus to the creature's saving roll for this Toughness save and reduce the save target by reducing the effective density of gas for purposes of the calculation.
 
Whenever a creature awakens from an involutary sleep effect, they will gain the [[wakeful]] status for 3-5 rounds.


The following formulas are used to determine the Toughness save and sleep duration:<ref name="GasSleep"><code>XRL.World.Parts.GasSleep</code></ref>
The following formulas are used to determine the Toughness save and sleep duration:<ref name="GasSleep"><code>XRL.World.Parts.GasSleep</code></ref>