Overloaded: Difference between revisions
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(add displacer bracelet) |
(Added prayer/stun rod, and a tip about sturdy) |
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| +2 to damage roll {{Code Reference|class = EnergyAmmoLoader|method = HandleEvent(GetMissileWeaponPerformanceEvent)}} | | +2 to damage roll {{Code Reference|class = EnergyAmmoLoader|method = HandleEvent(GetMissileWeaponPerformanceEvent)}} | ||
|- | |- | ||
| [[Gaslight]] weapons | | [[Gaslight]] weapons | ||
| +2 to damage roll {{Code Reference|class = Gaslight}} | | +2 to damage roll {{Code Reference|class = Gaslight}} | ||
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| {{favilink|ulnar stimulators}} | | {{favilink|ulnar stimulators}} | ||
| +1 Agility and +1 Strength <ref name="EquipStatBoost" /> | | +1 Agility and +1 Strength <ref name="EquipStatBoost" /> | ||
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| {{favilink|stun rod}} | |||
| rowspan=2 | Multiplies stun chance by 1.3 (25% to 32.5%), and +2 to difficulty of Toughness save on stun | |||
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| {{favilink|prayer rod}} | |||
|- | |- | ||
| {{favilink|wrist calc}} | | {{favilink|wrist calc}} | ||
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== Tips == | == Tips == | ||
{{opinion}} | {{opinion}} | ||
* The [[sturdy]] mod prevents {{name}} items from breaking, but note that only three mods can be applied to an item. | |||
* Taking the [[Tinkering]] skill [[Repair]] might come in handy to fix {{name}} items that break frequently. | * Taking the [[Tinkering]] skill [[Repair]] might come in handy to fix {{name}} items that break frequently. | ||
* In some cases, a power load-sensitive mod must be added before an item can be modded with {{name}}. This can also allow you to access additional overloaded effects on items that couldn't previously be overloaded. For example, overloaded cannot normally be applied to a {{favilink|defoliant pump}}, but by adding a power load-sensitive mod first, such as [[displacer]], one can then overload the defoliant pump and gain additional overload synergies, such as the increased gas density that {{name}} triggers in [[gas pumps]]. | * In some cases, a power load-sensitive mod must be added before an item can be modded with {{name}}. This can also allow you to access additional overloaded effects on items that couldn't previously be overloaded. For example, overloaded cannot normally be applied to a {{favilink|defoliant pump}}, but by adding a power load-sensitive mod first, such as [[displacer]], one can then overload the defoliant pump and gain additional overload synergies, such as the increased gas density that {{name}} triggers in [[gas pumps]]. |