Overloaded: Difference between revisions
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== | == Power Load-Sensitive Mods == | ||
The following | The following lists all power load-sensitive mods, along with their associated bonus when overloaded. | ||
If any of these mods is applied to an item, that item becomes eligible to be overloaded, if it is not already eligible. | |||
{| | {{#cargo_query: | ||
| tables = Mods=M | |||
| fields = | |||
| | CONCAT('[[',_pageName,'{{!}}',DisplayName,']]')=Mod, | ||
CONCAT( | |||
CASE | |||
WHEN PlainName = 'displacer' | |||
THEN 'Increases the maximum range of displacer to 6 tiles {{(}}Code Reference{{!}}class=ModDisplacer{{!}}method=FireEvent{{)}}' | |||
WHEN PlainName = 'electrified' | |||
THEN 'Adds 2 to the item tier for purposes of damage calculation {{(}}Code Reference{{!}}class=ModElectrified{{!}}method=FireEvent{{)}}' | |||
WHEN PlainName = 'flaming' | |||
THEN 'Adds 2 to the item tier for purposes of damage calculation and temperature increase {{(}}Code Reference{{!}}class=ModFlaming{{!}}method=FireEvent{{)}}' | |||
WHEN PlainName = 'freezing' | |||
THEN 'Adds 2 to the item tier for purposes of damage calculation and temperature decrease {{(}}Code Reference{{!}}class=ModFreezing{{!}}method=FireEvent{{)}}' | |||
WHEN PlainName = 'morphogenetic' | |||
THEN '+2 to difficulty of Willpower save {{(}}Code Reference{{!}}class=ModMorphogenetic{{!}}method=ApplyMorphicShock{{)}}' | |||
WHEN PlainName = 'nulling' | |||
THEN '+2 to the strength of reality stabilization {{(}}Code Reference{{!}}class=RealityStabilization{{!}}method=Strength{{)}}' | |||
WHEN PlainName = 'with co-processor' | |||
THEN 'Adds 2 to the [[item tier]] for purposes of calculating mod effects. Effectively this results in +0.5 [[intelligence]] and +5 [[compute power]]. {{(}}Code Reference{{!}}class=ModCoProcessor{{)}}' | |||
END)=Description | |||
| where = PowerLoadSensitive=1 | |||
| order by = PlainName | |||
| format = table | |||
|} | }} | ||
== Overheating and Breaking == | == Overheating and Breaking == | ||
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=== Overheat and Breakage Stats === | === Overheat and Breakage Stats === | ||
The following table shows overheat temperatures and breakage statistics for items that are power load-sensitive by nature and thus can always be overloaded. These numbers will increase if additional mods that draw charge are added to the overloaded item. Although many other items can be overloaded, | The following table shows overheat temperatures and breakage statistics for items that are power load-sensitive by nature and thus can always be overloaded. These numbers will increase if additional mods that draw charge are added to the overloaded item. | ||
Although many other items can be overloaded, those other items first require a power load-sensitive mod to be added to them. | |||
{{#cargo_query: tables=GeneralData=GD,ArtifactData=AD,ExtraInfo=EI,Characters=C | {{#cargo_query: tables=GeneralData=GD,ArtifactData=AD,ExtraInfo=EI,Characters=C | ||
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| format=table | | format=table | ||
| order by=GD.PlainName | | order by=GD.PlainName | ||
}} | }} | ||