High-fidelity matter recompositer: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Line 6: Line 6:
| weight = 5
| weight = 5
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 480
| commerce = 600
| id = HighFidelityMatterRecompositer
| id = HighFidelityMatterRecompositer
| complexity = 7
| complexity = 7
Line 12: Line 12:
| tilecolors = Cr
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_8point
| inheritingfrom = BaseCyberneticsEquipment_8point
| dynamictable = {{Dynamic object|Items|HighFidelityMatterRecompositer}}
| unidentifiedimage = highfidelity matter recompositer unidentified.png
| unidentifiedimage = highfidelity matter recompositer unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 23: Line 24:
Target body parts: Body
Target body parts: Body
License points: 8
License points: 8
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes
Compute power on the local lattice reduces this item's cooldown.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}