Point-defense drone: Difference between revisions
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m (it works on anything that fires these) |
(Updated based on suggestions from the discussion page) |
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<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs. | <!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs. | ||
The chance that the {{name}} will shoot down an incoming projectile depends on the type of projectile and whether the {{name}} is [[overloaded]]. {{Code Reference|class=PointDefense}} | The chance that the {{name}} will attempt to shoot down an incoming projectile depends on the type of projectile and whether the {{name}} is [[overloaded]]. Each time that a hostile projectile moves 1 tile on its trajectory, the {{name}} will have a chance to "notice" that projectile and begin targeting it, as listed in the table below.{{Code Reference|class=PointDefense}} After the {{name}} has "noticed" a projectile and begins targeting it, it will fire on the projectile with its laser in an attempt to destroy it. The drone's laser is subject to normal [[Missile_weapon_combat#Missile_Weapon_Accuracy|missile weapon accuracy]] rules, and can potentially miss the incoming projectile when it attempts to shoot at it. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Projectile Type | ! Projectile Type | ||
! Chance to | ! Chance to Notice the Projectile<br>Each Time the Projectile Moves 1 Tile | ||
! Chance to | ! Chance to Notice when Overloaded | ||
|- | |- | ||
| Explosives | | Explosives |