Forcefield: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.45 using QBE v1.0rc2)
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| heat = 100
| heat = 100
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| categories = Walls
| categories = Force Fields
| gameversion = 2.0.203.20
| gameversion = 2.0.203.45
}}
}}
<!-- END QBE -->
<!-- END QBE -->