Point-defense drone: Difference between revisions

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(Updated based on suggestions from the discussion page)
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
Line 31: Line 31:
| renderstr = *
| renderstr = *
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = Item
| inheritingfrom = BaseFloat
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}}
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}}
| unidentifiedimage = pointdefense drone unidentified.png
| unidentifiedimage = pointdefense drone unidentified.png
Line 44: Line 44:
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}}
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
| categories = Items
| categories = Floating Nearby
| gameversion = 2.0.203.20
| gameversion = 2.0.203.49
}}
}}
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.