Point-defense drone: Difference between revisions
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(Updated based on suggestions from the discussion page) |
Trashmonks (talk | contribs) |
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| renderstr = * | | renderstr = * | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseFloat | ||
| dynamictable = {{Dynamic object|Items|Point-Defense Drone}} | | dynamictable = {{Dynamic object|Items|Point-Defense Drone}} | ||
| unidentifiedimage = pointdefense drone unidentified.png | | unidentifiedimage = pointdefense drone unidentified.png | ||
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Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}} | Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}} | ||
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}} | {{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}} | ||
| categories = | | categories = Floating Nearby | ||
| gameversion = 2.0.203. | | gameversion = 2.0.203.49 | ||
}} | }} | ||
<!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs. | <!-- END QBE -->When powered, equipped, and [[Boot sequence|booted up]], has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs. |