Blood-gradient hand vacuum: Difference between revisions
Jump to navigation
Jump to search
m (not since reef lol) |
Trashmonks (talk | contribs) |
||
Line 22: | Line 22: | ||
| liquidgenrate = 800 | | liquidgenrate = 800 | ||
| chargeperdram = 7500 | | chargeperdram = 7500 | ||
| dramsperuse = | | dramsperuse = 1 | ||
| chargeused = 100 | | chargeused = 100 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
Line 36: | Line 36: | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | energyammoloader = yes | realitydistortionbased = yes | leakswhenbroken = 10-20}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | energyammoloader = yes | realitydistortionbased = yes | leakswhenbroken = 10-20}} | ||
| inheritingfrom = BasePistol | | inheritingfrom = BasePistol | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Items|Blood-Gradient Hand Vacuum}} | ||
| unidentifiedimage = bloodgradient hand vacuum unidentified.png | | unidentifiedimage = bloodgradient hand vacuum unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
Line 47: | Line 47: | ||
{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | {{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | ||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0. | | gameversion = 2.0.204.48 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |