Deathlands: Difference between revisions
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| | Manual infobox implementation to avoid cargo storage | ||
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| title=deathlands | |||
| class = qud-location-infobox | |||
| imagearea = [[Image:Deathlands.png|160px]] | |||
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{{infobox row|field=<div style="text-align:center;"><i>[[World_map#Terrain|world map terrain]]</i></div> }} | |||
}} | }} | ||
{{qud look|text=Only the vexing hum of the Signal interrupts the incandescent stillness.|title=deathlands }} | |||
The deathlands were a placeholder late-game region of the [[world map]] terrain, with world map generation similar to that of [[ruins]] but more barren. They were notable primarily as the home of some of the highest-level creatures in the game, {{favilink|Leering Stalker|plural}} and {{favilink|Chrome Pyramid|plural}}, and for the valuable high-end items were often strewn about the landscape. They were replaced with the [[Moon Stair]] in version 204.48. Refer to the [[World_map#History_of_the_World_Map|History of the World Map]] topic to view historical maps that included the deathlands. | The deathlands were a placeholder late-game region of the [[world map]] terrain, with world map generation similar to that of [[ruins]] but more barren. They were notable primarily as the home of some of the highest-level creatures in the game, {{favilink|Leering Stalker|plural}} and {{favilink|Chrome Pyramid|plural}}, and for the valuable high-end items were often strewn about the landscape. They were replaced with the [[Moon Stair]] in version 204.48. Refer to the [[World_map#History_of_the_World_Map|History of the World Map]] topic to view historical maps that included the deathlands. | ||