Illness: Difference between revisions
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(the glotrot and monochrome save bonus parts is technically incorrect because honey doesn't work for it right now and instead give bonuses for drinking anything *other than honey*, but I assume it will be fixed. If not, remember to change this later) |
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| getting bitten by an {{favilink|adiyy}} | | getting bitten by an {{favilink|adiyy}} | ||
|} | |} | ||
When infected, only symptoms, or the onset of that illness, will be visible at first. Unlike other status effects, instead of going away after a period of time, these statuses have a chance to get worse and progress into the disease proper. Once the creature is infected with the full disease, it will not disappear unless administered a cure that is randomly generated per game. | When infected, only symptoms, or the onset of that illness, will be visible at first. Unlike other status effects, instead of going away after a period of time, these statuses have a chance to get worse and progress into the disease proper. Once the creature is infected with the full disease, it will not disappear unless administered a cure (Such as the one in the [[Corpus Choliys]] that is randomly generated per game). | ||
=== Differences between Fungal Infections === | === Differences between Fungal Infections === | ||
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=== Increasing Save Chance === | === Increasing Save Chance === | ||
A +3 bonus can be added to the save by cooking a meal that has the effect "[[Disease prevention and curing-based cooking effects|+3 to saves vs. disease]]", typically using either yuckwheat or honey. [[The Porridge]] is an accessible source of this effect. Drinking {{favilink|honey}} or eating a raw {{favilink|yuckwheat stem}} without cooking them will also grant a +2 save. Consuming both uncooked honey and a raw yuckwheat stem will confer no further bonuses other than the initial +2 bonus. However, the cooked meal save bonus and raw snack save bonus can stack for a total of +5. | A +3 bonus can be added to the save by cooking a meal that has the effect "[[Disease prevention and curing-based cooking effects|+3 to saves vs. disease]]", typically using either yuckwheat or honey. [[The Porridge]] is an accessible source of this effect. Drinking {{favilink|honey}} or eating a raw {{favilink|yuckwheat stem}} without cooking them will also grant a +2 to the save of Ironshank or Monochrome, or a +3 to Glotrot. Consuming both uncooked honey and a raw yuckwheat stem will confer no further bonuses other than the initial +2/3 bonus. However, the cooked meal save bonus and raw snack save bonus can stack for a total of +5/6. Additionally, Ironshank can gain its +2 save bonus from drinking {{favilink|gel}}. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! New Save (base chance to succeed) | ! New Save (base chance to succeed) | ||
|- | |- | ||
| Eating a raw yuckwheat stem or drinking honey | | Eating a raw yuckwheat stem or drinking honey for Monochrome, or either of the former or drinking gel for Ironshank | ||
| +2 | | +2 | ||
| 11 (45%) | | 11 (45%) | ||
|- | |- | ||
| Eating a cooked meal that has +3 save vs diseases | | Eating a cooked meal that has +3 save vs diseases, or eating a raw yuckwheat stem or drinking honey for Glotrot | ||
| +3 | | +3 | ||
| 10 (50%) | | 10 (50%) | ||
|- | |- | ||
| Eating a cooked meal and eating a raw yuckwheat stem/honey | | Eating a cooked meal and eating a raw yuckwheat stem/honey for Monochrome, or the meal and either of the latter or drinking gel for Ironshank | ||
| +5 | | +5 | ||
| 8 (60%) | | 8 (60%) | ||
|- | |||
| Eating a cooked meal and eating a raw yuckwheat stem/honey for Glotrot | |||
| +6 | |||
| 7 (65%) | |||
|} | |} | ||
=== | === Cures === | ||
Aside from succeeding saves, there are other ways of removing incubating illnesses. | Aside from succeeding saves, there are other ways of removing incubating or complete illnesses. | ||
Individual cures for specific diseases can be found in the Corpus Choliys, and the details of each are found on their respective pages. | |||
Additionally, while cooking with yuckwheat, there is a triggered effect where if successfully triggered, will [[Disease_prevention_and_curing-based_cooking_effects|cure an incubating disease at a 25% chance]]. Additionally, a recipe that [[Regeneration_and_healing-based_cooking_effects|cures a negative status effect]] will remove the onset of a disease, or the full disease. With [[Carbide Chef]], a recipe can be created that combines one of these effects with a simple trigger such as [[Water_and_thirst-based_cooking_effects|drinking water]], [[Disease_prevention_and_curing-based_cooking_effects|drinking honey or eating a yuckwheat stem]], or [[Fungus-based_cooking_effects|eating a mushroom]]. | |||
Creatures with level 5 {{favilink|Regeneration}} or higher will also naturally cure themselves from all illnesses. | Creatures with level 5 {{favilink|Regeneration}} or higher will also naturally cure themselves from all illnesses. | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} | ||
[[Category:Mechanics]][[Category:Illnesses]] | [[Category:Mechanics]][[Category:Illnesses]] |