Artifact-based cooking effects: Difference between revisions
Jump to navigation
Jump to search
m (→Unit Effects) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{As Of Patch|2.0.200.81 | {{As Of Patch|2.0.200.81}} | ||
Artifacts as a [[cooking effect]] can be used to grant player characters effects related to [[Psychometry]] and identifying artifacts. | Artifacts as a [[cooking effect]] can be used to grant player characters effects related to [[Psychometry]] and identifying artifacts. | ||
Line 19: | Line 19: | ||
These effects are in response to a trigger event caused by another ingredient. | These effects are in response to a trigger event caused by another ingredient. | ||
{{qud quote|...@they identify all artifacts on the local map.}} | {{qud quote|...@they identify all artifacts on the local map.}} | ||
{{Cooking effect|id=artifacts|name=artifact-based}} | |||
[[Category:Cooking Effects]] | [[Category:Cooking Effects]] |
Revision as of 21:20, 19 August 2020
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it.
Artifacts as a cooking effect can be used to grant player characters effects related to Psychometry and identifying artifacts.
Note that these are the base level. Once the player temporarily gains Psychometry, that level will be boosted by their ego modifier.
Items that can grant the Artifacts cooking effect:
A static recipe that can be learned that uses this cooking effect is Goat in Sweet Leaf.
Unit Effects
Trigger Events
These indicate events that can cause a triggered effect from another ingredient.
whenever @thisCreature identify an artifact,... |
Triggered Effects
These effects are in response to a trigger event caused by another ingredient.
...@they identify all artifacts on the local map. |