Boomrose arrow: Difference between revisions
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imported>Trashmonks |
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Line 12: | Line 12: | ||
| id = Boomrose Arrow | | id = Boomrose Arrow | ||
| twohanded = no | | twohanded = no | ||
| inheritingfrom = Projectile | |||
| dynamictable = {{Dynamic object|Ammo}} </br>{{Dynamic object|MeleeWeapons}} | |||
| desc = Reds and oranges swirl in the bulbous arrowhead. Ignition is a notch away. | | desc = Reds and oranges swirl in the bulbous arrowhead. Ignition is a notch away. | ||
}} | }} | ||
[[Category:Ammo]] | [[Category:Ammo]] | ||
Explodes on impact, dealing 1d6 undodgeable and unblockable damage. This makes {{Name}} usage an effective strategy against evasive or well-armored enemies with relatively low health pools. | Explodes on impact, dealing 1d6 undodgeable and unblockable damage. This makes {{Name}} usage an effective strategy against evasive or well-armored enemies with relatively low health pools. |
Revision as of 22:44, 28 August 2019
boomrose arrow
Character
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ID?
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Boomrose Arrow |
Spawns in
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boomrose arrow
Reds and oranges swirl in the bulbous arrowhead. Ignition is a notch away.
Explodes on impact, dealing 1d6 undodgeable and unblockable damage. This makes boomrose arrow usage an effective strategy against evasive or well-armored enemies with relatively low health pools.