User:Egocarib/Sandbox
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Preliminary research into zone tiers.
Uses "world tiers" (from Text.txt):
methods:
* JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier
* JoppaWorldBuilder.getLocationOfTier(int tier)
* JoppaWorldBuilder.getLocationOfTier(int minTier, int maxTier)
* Zone.NewTier
* This one is even weirder for Z-levels, it ignores the surface "world tier" entirely for strata 6 and below. This has the most noticeable impact on historic site credit wedge rewards and baeytl rewards
* ZoneTemplateNode.VariableReplace
features:
* Sultan historic site placement
* XP reward for visiting a sultan historic site if you DON'T have the quest to visit that site already (250 * world tier)
* XP reward for visiting a village
* Kindrish (location of tier 4-6), random z level from surface to 9 below ground
* Either/Or atomizing into a creature (creates a creature of the zone's "world tier")
* Baetyl rewards (only a potential influence - the game ensures the reward item is at minimum equal to the "world tier" plus a random number from 1-2 (max 8))
* Generic faction encounters in most zones (anything that uses "FactionEncounters" builder, which is a lot)
* Historic site relic zone builder / cybernetics credit wedge rewards
* doesn't affect the actual relic itself - that uses the "zone tier" instead
* ZoneTemplates.xml (wherever there's a "{zonetier}" that needs replacing in that file)
Uses "zone tiers" (from "RegionTier" tag in ObjectBlueprints):
methods:
* Zone.Tier * Zone.GetZoneTier * ZoneManager.zoneGenerationContextTier
features:
* XP reward for visiting a sultan historic site if you DO have a quest to visit that site already (250 * zone tier)
* Legendary lairs - all features, including the creatures and the merchant stock generated there
* Village generation
* All other XML files besides ZoneTemplates.xml (encounters, populations, etc) whenever there's a "{zonetier}" that needs replacing
* All other dynamic population generation, including creatures and items
* Everything else that cares about zone tier that's not already listed here or above
Gathering together old stuff I was working on...
throwing axe
|
4/9 | |
Damage
|
2d122-24 (Avg: 13) |
Weight
|
1# |




















