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- Hitpoints (HP) (category Battle Mechanics)Hitpoints, HP, or are an integer value which measures how close a creature is to death or how intact items and walls are. This article has information3 KB (378 words) - 17:42, 15 June 2022
- Mental Armor (MA) (category Battle Mechanics)This article is a stub. You can help Caves of Qud Wiki by expanding it. This article is a stub. You can help Caves of Qud Wiki by expanding it. Mental2 KB (202 words) - 17:23, 23 August 2023
- Armor (AV) (category Battle Mechanics)AV, also called Armor Value or , is a combat-relevant stat which, along with the →PV of the incoming attack, determines how much damage an attack does2 KB (197 words) - 09:33, 20 November 2021
- Dodge (DV) (category Battle Mechanics)DV or Dodge Value or is a stat that indicates how likely this creature is to dodge an attack. All creatures have a base DV of 6. The formula of calculating2 KB (291 words) - 09:33, 20 November 2021
- Damage (category Battle Mechanics)This article may need cleanup to meet quality standards. Please help improve this page by editing it. Reason: "Needs review, additional detail, and/or5 KB (748 words) - 08:06, 14 April 2022
- Penetration (PV) (category Battle Mechanics)more general information about attacking, refer to the relevant combat mechanics page: Melee combat Missile weapon combat Thrown weapon combat A weapon's12 KB (1,095 words) - 10:18, 8 February 2024
- Mental shield (category Battle Mechanics)The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors3 KB (720 words) - 16:31, 14 January 2024
- Save (category Battle Mechanics)A save is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or9 KB (254 words) - 03:36, 19 June 2022
- Explosions (category Battle Mechanics)This article has information that is missing or not up to par. Reason: This page describes previous logic used for explosive effects. The explosion logic3 KB (326 words) - 22:11, 18 July 2023
- Critical hits are a combat mechanic that guarantee a successful hit with a small chance. To-hit rolls use a roll on a 1d20 dice, if the result is equal3 KB (504 words) - 07:14, 31 October 2023
- Missile weapon combat (category Battle Mechanics)not up to par. Reason: This section needs more info about how the "Hit" mechanics work for missile weapons, and possibly a little cleanup. Also, info on12 KB (1,222 words) - 18:56, 16 June 2022
- This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. This article has information11 KB (1,349 words) - 19:49, 4 April 2024
- Melee combat (category Battle Mechanics)same to-hit calculation as normal weapons. However, their penetration mechanics differ in the following ways: The attacker's penetration bonus is affected15 KB (2,091 words) - 00:41, 19 January 2024
- Death (category Battle Mechanics)Death is an inevitable part of Caves of Qud. Anything dies when it reaches 0 HP or less, although there are also various means of instant death. In Classic5 KB (366 words) - 23:30, 25 March 2024
- Unarmed combat (category Battle Mechanics)Unarmed combat occurs when a player or creature has no weapon equipped in their primary hand or in additional limbs capable of attacking. Unarmed combat3 KB (267 words) - 18:39, 25 April 2022
- Hit bonus (category Battle Mechanics)staff +1 electric snail shell -1 Fist of the Ape God +3 opal-pommeled steel battle axe +11 KB (57 words) - 13:55, 1 October 2021
- Accuracy (category Battle Mechanics)This disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point271 bytes (75 words) - 19:37, 5 October 2021
- Combat (category Battle Mechanics)This information is reliable as of patch 2.0.190.1. If this is no longer the current patch, you can help by updating it. Combat is the main fighting mechanic7 KB (698 words) - 20:33, 15 June 2022
- Experience or XP is awarded primarily when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially4 KB (508 words) - 20:21, 18 July 2023
- Commerce (category Mechanics)long sword $1500 4# Long Blades zetachrome halberd $1500 9# Axes zetachrome battle axe $1500 5# Axes zetachrome warhammer $1500 9# Cudgels zetachrome hammer3 KB (324 words) - 05:32, 28 November 2023