Stinger (Paralyzing Venom)
Revision as of 21:17, 21 April 2020 by Pokedragonboy (talk | contribs) (Added an Advancement table and and Advantages & Disadvantages section)
Stinger (Paralyzing Venom)
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Back |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
ID?Use this ID to wish for the mutation
(example: mutation:StingerParalyze ) |
StingerParalyze |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Stinger (Paralyzing Venom)
You bear a tail with a stinger that delivers paralyzing venom to your enemies.
20% chance on a melee attack to strike your opponent with your stinger (Ceiling(Level/2)+3) 1d(Floor(Level/2)+3)
Stinger venom paralyzes opponent
Paralyzation duration: 1d(Level based range) rounds
May Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration
Cooldown: 25 (you will not strike with your stinger while this ability is cooling down)
Cannot wear equipment on back
+200 reputation with arachnids
- Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Paralyze".
When striking, the stinger has a chance of injecting paralyzing venom with a toughness save of (14 + Level).
Duration Calculation
Level | Duration |
---|---|
[1,2] | 1d2+1 |
[3,4] | 1d3+1 |
[5,6] | 1d4+1 |
> 6 | 1d5+((Level - 6) / 2 + 1) |
Advancement Table
Mutation Level | Stinger Attack | Paralysis Duration |
---|---|---|
1 | 4 1d3 | 1d2 + 1 rounds |
2 | 4 1d4 | 1d2 + 1 rounds |
3 | 5 1d4 | 1d3 + 1 rounds |
4 | 5 1d5 | 1d3 + 1 rounds |
5 | 6 1d5 | 1d4 + 1 rounds |
6 | 6 1d6 | 1d4 + 1 rounds |
7 | 7 1d6 | 1d5 + 1 rounds |
8 | 7 1d7 | 1d5 + 2 rounds |
9 | 8 1d7 | 1d5 + 2 rounds |
10 | 8 1d8 | 1d5 + 3 rounds |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants a "free" attack each round in melee, assuming that the stinger is off cooldown.
- Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways.
- Synergizes extremely well with builds focused on making multiple attacks per round.
- Grants bonus reputation with arachnids, though not enough to make them neutral by default.
Disadvantages
- Prevents the player from wearing any back-slot equipment.
- Moderately expensive.