Compound bow
5 lbs. Weight | |
Ammo Type
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Accuracy
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Medium (5) |
Shots per Action
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1 |
Max Ammo
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1 |
Tier
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3 |
Skill Used
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Character
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) |
ID?
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Compound Bow |
Extra Info:
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Infobox data from game version 2.0.201.54
|
Some tinker has fastened wheels to the limbs of this bow. Cables work to accentuate the archer's strength, mechanically flexing the limbs further inward as the string is drawn.
Weapon Class: Bows & Rifles
Accuracy: Medium
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.
Compound bows are missile weapons belonging to the Bow and Rifle weapon class. They use arrows as ammunition.
The compound bow is unique among bows in that it benefits from the user's strength. More specifically, their strength modifier is added to the PV of arrows fired from the bow, up to a certain limit.[1][2]
When the player loads an arrow into a compound bow, the game will display the maximum strength-modified penetration that is achievable with that arrow and the compound bow. For example, if a steel arrow is loaded, the display will always look like the following:
However, the actual PV will be strength modifier, up to the displayed limit. Thus, the actual PV is not shown in game.
4, plus the wielder'sMechanics
Currently, all arrows in the game have a base penetration value of [3] However, each type of arrow has a different maximum penetration, which can be achieved only with the compound bow and sufficient strength. Higher-tier arrows have a higher potential cap for strength-modified penetration.[4][5] There are currently no other bows in the game that apply the wielder's strength modifier to arrow penetration, and the only other bow that allows higher than 4 with any arrow is the turbow.
4.Scoring a critical hit with the compound bow will add a +2 bonus to its PV. [6]
Arrow | Normal Stats | Stats When Fired From Compound Bow | ||||
---|---|---|---|---|---|---|
PV | Damage | Base PV | Max PV | Str Required To Achive Max PV |
Damage | |
wooden arrow | 4 | 1d41-4 (Avg: 2.5) | 4 | 6 | 20 | 1d41-4 (Avg: 2.5) |
steel arrow | 4 | 1d3+12-4 (Avg: 3) | 4 | 7 | 22 | 1d3+12-4 (Avg: 3) |
boomrose arrow | 4 | 1d21-2 (Avg: 1.5) | 4 | 5 | 18 | 1d21-2 (Avg: 1.5)[7] |
carbide arrow | 4 | 1d4+12-5 (Avg: 3.5) | 4 | 8 | 24 | 1d4+12-5 (Avg: 3.5) |
folded carbide arrow | 4 | 1d4+23-6 (Avg: 4.5) | 4 | 9 | 26 | 1d4+23-6 (Avg: 4.5) |
fullerite arrow | 4 | 1d4+34-7 (Avg: 5.5) | 4 | 10 | 28 | 1d4+34-7 (Avg: 5.5) |
crysteel arrow | 4 | 1d4+45-8 (Avg: 6.5) | 4 | 11 | 30 | 1d4+45-8 (Avg: 6.5) |
flawless crysteel arrow | 4 | 1d4+56-9 (Avg: 7.5) | 4 | 12 | 32 | 1d4+56-9 (Avg: 7.5) |
zetachrome arrow | 4 | 1d4+67-10 (Avg: 8.5) | 4 | 13 | 34 | 1d4+67-10 (Avg: 8.5) |
Considerations
- Can be a very effective ranged weapon for high-strength characters during the early game.
- Arguably, has the highest damage potential of any bow, exceeding the potential of the turbow at very high strength levels.
- Accuracy is higher than other bows, giving it utility with boomrose arrows. Consider adding the scoped mod to improve accuracy even more.
- Not advisable for characters with low strength, because the compound bow will also lower an arrow's base PV based on strength. Other bows won't do this.
- High tier ammo is difficult to come by.
References
- ↑
ObjectBlueprints.xml
- ↑ Technically, there is not currently a limit to the strength modifier applied by the compound bow, but this appears to be a bug. For now, this page describes the behavior as it appears to be intended to work.
- ↑
ObjectBlueprints.xml
- All arrows inherit a BasePenetration of 0 fromBaseArrowProjectile
, which is displayed a 4 in game. - ↑
XRL.World.Parts.MissilePerformance
- ↑
XRL.World.GetMissileWeaponPerformanceEvent
- ↑
XRL.World.Parts.MissileWeapon
, methodMissileHit
- ↑ This is only the base arrow damage of the boomrose arrow, not including the explosion. The arrow does not need to penetrate to explode.