Dazzle cheek
dazzle cheek
Charge per Use
|
5 |
---|---|
Charge Used For
|
Stat Boost |
Complexity
|
8 |
Tier
|
8 |
<3478> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Reputation Bonus
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Dazzle Cheek |
Worn On
|
Face |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.204.52
|
dazzle cheek
Geometry swims across the crystal diodes of the mask. Its expression is smiling in the hypnagognic key.
+100 reputation with highly entropic beings
+3 DV
-1 MA
Dazzle cheeks are a high-tier mask most commonly found very deep underground. When worn and booted up, it increases its wearer's DV by 3, but reduces their MA by 1. This stat shift requires 5 units of charge per turn, which must be fulfilled by its built-in zero-point energy collector under normal conditions due to its inability to use energy cells. The bonus stacks with the dazzle cheek's inherent DV of 1, meaning that it provides a total of 4 DV when worn.
Tips
This section is opinion-based. Your mileage may vary.
- The dazzle cheeks is not be averaged across multiple parts, meaning that each one provides nearly its full DV value regardless of how many face slots a creature has. This allows them to combine exceptionally well with two-faced helmets and the Two-headed mutation, potentially providing a massive DV boost if several dazzle cheeks are worn together. DV bonus provided by
- The ZPEC's vulnerability to normality can be negated with the fitted with suspensors mod (which adds an energy cell socket that can be used instead) or the jacked mod (which allows the dazzle cheek to draw power from its wearer directly.)
- Overloading a dazzle cheek will increase its DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically break unless it is also sturdy.